[909] | 1 | asma-anteroom\module\ |
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[886] | 2 | |
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[1021] | 3 | 0097869e.(Adam Bienias (SoTe)).mpt |
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| 4 | Adam Bienias is the author? Name, date? |
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[909] | 5 | |
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| 6 | |
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| 7 | --- |
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| 8 | |
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[968] | 9 | asma-anteroom\module\UNCERTAIN\.. |
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[886] | 10 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet). |
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| 11 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open. |
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| 12 | |
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| 13 | |
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| 14 | 00a874ac.frish_2.cmc |
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| 15 | sim? - unknown |
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| 16 | |
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| 17 | |
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| 18 | 002f1b3e.lemmings_intro2.cmc |
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| 19 | sim? - unknown |
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| 20 | |
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| 21 | |
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| 22 | 003c8b41.nhl_3.cmc |
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| 23 | sim? - unknown |
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| 24 | |
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| 25 | |
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| 26 | 004b5b53.worms.cmc |
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| 27 | sim? - unknown |
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| 28 | |
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| 29 | |
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| 30 | 006c9673.brutal_karate.cmc |
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| 31 | sim? - unknown |
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| 32 | |
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| 33 | |
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| 34 | 008fc699.info_demo_2.cmc |
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| 35 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap |
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| 36 | marok: I need some more comparisions but my first thought when I have matched them - no. |
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| 37 | |
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| 38 | |
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| 39 | 009f1fa5.info_demo_3.cmc |
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| 40 | sim? - unknown |
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| 41 | |
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| 42 | |
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| 43 | 0010bb1d.panther2_story.cmc |
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| 44 | sim? - unknown |
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| 45 | |
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| 46 | |
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| 47 | 0010f815.fire.cmc |
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| 48 | sim? - unknown |
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| 49 | |
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| 50 | |
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| 51 | 0010ff17.sleeper.cmc |
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| 52 | sim? - unknown |
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| 53 | |
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| 54 | |
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| 55 | 0018cd1e.fly_demo.cmc |
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| 56 | sim? - unknown |
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| 57 | |
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| 58 | |
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| 59 | 0068a173.lemmings.cmc |
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| 60 | sim? - unknown |
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| 61 | |
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| 62 | |
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| 63 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc |
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| 64 | sim? - unknown |
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| 65 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose. |
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| 66 | |
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| 67 | |
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| 68 | 00498c4e.pyromania_demo.cmc |
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| 69 | sim? - unknown |
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| 70 | |
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| 71 | |
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| 72 | 00100819.xfiles.cmc |
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| 73 | sim? - unknown |
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| 74 | |
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| 75 | |
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| 76 | 00102814.techtips1.cmc |
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| 77 | sim? - unknown |
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| 78 | |
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| 79 | |
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| 80 | 00108417.playboy.cmc |
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| 81 | sim? - unknown |
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| 82 | |
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| 83 | |
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| 84 | 00108716.panther2_intro.cmc |
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| 85 | sim? - unknown |
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| 86 | |
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| 87 | |
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| 88 | 00204527.birth.cmc |
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| 89 | sim? - unknown |
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| 90 | |
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| 91 | |
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| 92 | 00504454.viewer.cmc |
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| 93 | sim? - unknown |
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| 94 | |
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| 95 | |
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| 96 | 00895390.pyromania.cmc |
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| 97 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap |
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| 98 | marok: I'd see this remix in ASMA (quite different than orginal and nice). |
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| 99 | |
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| 100 | |
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| 101 | --- |
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| 102 | |
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[909] | 103 | \asma-anteroom\sap\.. |
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[886] | 104 | |
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| 105 | |
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[1036] | 106 | AD_2044_Sexmisja.ALL_SOUND__TIME_MISS.sap |
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| 107 | Alt. version. |
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| 108 | |
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| 109 | |
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[1039] | 110 | Advanced_Pinball_Simulator.ALL_SOUND__TIME_MISS.sap |
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| 111 | Needs some extra work on it (maybe size optimalization or at least solve ending part of subsongs). Also there are very-very similar subsongs in sap and one doublet. |
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| 112 | |
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| 113 | |
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[1032] | 114 | Arcade_Fruit_Machine.sap |
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| 115 | Please test it (some very short sub-musics). |
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[886] | 116 | |
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| 117 | |
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[930] | 118 | Bugrunner.TIME_MISS.sap |
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| 119 | Very quiet sound of music. |
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| 120 | Play 2. or 3. subsong leads to play 1. subsong after it's end. |
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| 121 | |
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| 122 | |
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[891] | 123 | D-Bug.TIME_MISS.sap |
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| 124 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why) |
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| 125 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play) |
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| 126 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs) |
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| 127 | |
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| 128 | |
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[951] | 129 | Dragonriders_of_Perm.SUBSONGS_OVER(5,7,9).sap |
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| 130 | Problem of subsongs not used in game at *.SUBSONG_OVER |
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| 131 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an EXAMPLE ONLY). |
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| 132 | |
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| 133 | |
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[886] | 134 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap |
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[951] | 135 | Eventually can join specific sap but is rather questionable it is worth for. |
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[886] | 136 | |
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| 137 | |
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[951] | 138 | Ducks_Ahoy.sap |
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| 139 | Question about existing subsongs. MOVED INTO ASMA NOW. |
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[888] | 140 | |
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| 141 | |
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[951] | 142 | Ducks_Ahoy.MUSIC_ONLY.sap |
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| 143 | Alternative version. |
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| 144 | |
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| 145 | |
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[895] | 146 | Fidget.SUBSONGS_INCLUDE(1).sap |
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[951] | 147 | Alternative version with additional subsong (can eventually replace current asma-version) |
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[895] | 148 | |
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| 149 | |
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[1021] | 150 | Floyd_of_the_Jungle.MUSIC_ONLY.sap |
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| 151 | Alternative versions. |
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[895] | 152 | |
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| 153 | |
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[1053] | 154 | Rescue_on_Fractalus.sap |
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| 155 | Sap retracted. |
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| 156 | In comparison with 'Composers\Langston_Peter\Behind_Jaggi_Lines.sap' |
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| 157 | SONG 1 - the same but minimum louder. |
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| 158 | SONG 2 - similar short melody but also bit lower toned. |
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| 159 | SONG 3 - has not about two first seconds, beside it exactly same as. |
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| 160 | Let me say it's 99%, 85%, 93% (overall 97%) identity. |
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| 161 | |
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| 162 | |
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[953] | 163 | Seahorses.ALL_SOUND.sap |
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| 164 | Alternative version. Questionable subsongs. |
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| 165 | |
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| 166 | |
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[1021] | 167 | Spark_Bugs.sap |
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| 168 | Really bad. |
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[966] | 169 | |
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| 170 | |
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[886] | 171 | Teenage_Mutant_Ninja_Turtles.sap |
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| 172 | ok? |
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[888] | 173 | |
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[931] | 174 | |
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[1021] | 175 | -- |
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