| [909] | 1 | asma-anteroom\module\
|
|---|
| [886] | 2 |
|
|---|
| [909] | 3 | 00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc
|
|---|
| 4 | A music quality doubt.
|
|---|
| 5 |
|
|---|
| 6 |
|
|---|
| 7 | 000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc
|
|---|
| 8 | I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO).
|
|---|
| [931] | 9 | A music quality (a little rather) doubt.
|
|---|
| [909] | 10 |
|
|---|
| 11 |
|
|---|
| 12 | ---
|
|---|
| 13 |
|
|---|
| [968] | 14 | asma-anteroom\module\UNCERTAIN\..
|
|---|
| [886] | 15 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet).
|
|---|
| 16 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open.
|
|---|
| 17 |
|
|---|
| 18 |
|
|---|
| 19 | 00a874ac.frish_2.cmc
|
|---|
| 20 | sim? - unknown
|
|---|
| 21 |
|
|---|
| 22 |
|
|---|
| 23 | 002f1b3e.lemmings_intro2.cmc
|
|---|
| 24 | sim? - unknown
|
|---|
| 25 |
|
|---|
| 26 |
|
|---|
| 27 | 003c8b41.nhl_3.cmc
|
|---|
| 28 | sim? - unknown
|
|---|
| 29 |
|
|---|
| 30 |
|
|---|
| 31 | 004b5b53.worms.cmc
|
|---|
| 32 | sim? - unknown
|
|---|
| 33 |
|
|---|
| 34 |
|
|---|
| 35 | 006c9673.brutal_karate.cmc
|
|---|
| 36 | sim? - unknown
|
|---|
| 37 |
|
|---|
| 38 |
|
|---|
| 39 | 008fc699.info_demo_2.cmc
|
|---|
| 40 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap
|
|---|
| 41 | marok: I need some more comparisions but my first thought when I have matched them - no.
|
|---|
| 42 |
|
|---|
| 43 |
|
|---|
| 44 | 009f1fa5.info_demo_3.cmc
|
|---|
| 45 | sim? - unknown
|
|---|
| 46 |
|
|---|
| 47 |
|
|---|
| 48 | 0010bb1d.panther2_story.cmc
|
|---|
| 49 | sim? - unknown
|
|---|
| 50 |
|
|---|
| 51 |
|
|---|
| 52 | 0010f815.fire.cmc
|
|---|
| 53 | sim? - unknown
|
|---|
| 54 |
|
|---|
| 55 |
|
|---|
| 56 | 0010ff17.sleeper.cmc
|
|---|
| 57 | sim? - unknown
|
|---|
| 58 |
|
|---|
| 59 |
|
|---|
| 60 | 0018cd1e.fly_demo.cmc
|
|---|
| 61 | sim? - unknown
|
|---|
| 62 |
|
|---|
| 63 |
|
|---|
| 64 | 0068a173.lemmings.cmc
|
|---|
| 65 | sim? - unknown
|
|---|
| 66 |
|
|---|
| 67 |
|
|---|
| 68 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc
|
|---|
| 69 | sim? - unknown
|
|---|
| 70 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose.
|
|---|
| 71 |
|
|---|
| 72 |
|
|---|
| 73 | 00498c4e.pyromania_demo.cmc
|
|---|
| 74 | sim? - unknown
|
|---|
| 75 |
|
|---|
| 76 |
|
|---|
| 77 | 00100819.xfiles.cmc
|
|---|
| 78 | sim? - unknown
|
|---|
| 79 |
|
|---|
| 80 |
|
|---|
| 81 | 00102814.techtips1.cmc
|
|---|
| 82 | sim? - unknown
|
|---|
| 83 |
|
|---|
| 84 |
|
|---|
| 85 | 00108417.playboy.cmc
|
|---|
| 86 | sim? - unknown
|
|---|
| 87 |
|
|---|
| 88 |
|
|---|
| 89 | 00108716.panther2_intro.cmc
|
|---|
| 90 | sim? - unknown
|
|---|
| 91 |
|
|---|
| 92 |
|
|---|
| 93 | 00204527.birth.cmc
|
|---|
| 94 | sim? - unknown
|
|---|
| 95 |
|
|---|
| 96 |
|
|---|
| 97 | 00504454.viewer.cmc
|
|---|
| 98 | sim? - unknown
|
|---|
| 99 |
|
|---|
| 100 |
|
|---|
| 101 | 00895390.pyromania.cmc
|
|---|
| 102 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap
|
|---|
| 103 | marok: I'd see this remix in ASMA (quite different than orginal and nice).
|
|---|
| 104 |
|
|---|
| 105 |
|
|---|
| 106 | ---
|
|---|
| 107 |
|
|---|
| [909] | 108 | \asma-anteroom\sap\..
|
|---|
| [886] | 109 |
|
|---|
| 110 |
|
|---|
| 111 | Arcade_Fruit_Machine.TIME_MISS.sap
|
|---|
| 112 | ok?
|
|---|
| 113 |
|
|---|
| 114 |
|
|---|
| [930] | 115 | Bugrunner.TIME_MISS.sap
|
|---|
| 116 | Very quiet sound of music.
|
|---|
| 117 | Play 2. or 3. subsong leads to play 1. subsong after it's end.
|
|---|
| 118 |
|
|---|
| 119 |
|
|---|
| [891] | 120 | D-Bug.TIME_MISS.sap
|
|---|
| 121 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why)
|
|---|
| 122 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play)
|
|---|
| 123 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs)
|
|---|
| 124 |
|
|---|
| 125 |
|
|---|
| [909] | 126 | Desert_Falcon.sap
|
|---|
| [951] | 127 | Question about existing subsongs. MOVED INTO ASMA NOW.
|
|---|
| [886] | 128 |
|
|---|
| 129 |
|
|---|
| [909] | 130 | Dr_Seuss.sap
|
|---|
| [951] | 131 | Question about existing subsongs. MOVED INTO ASMA NOW.
|
|---|
| [886] | 132 |
|
|---|
| 133 |
|
|---|
| [951] | 134 | Dragonriders_of_Perm.sap
|
|---|
| 135 | Question about existing subsongs. MOVED INTO ASMA NOW.
|
|---|
| [886] | 136 |
|
|---|
| 137 |
|
|---|
| [951] | 138 | Dragonriders_of_Perm.SUBSONGS_OVER(5,7,9).sap
|
|---|
| 139 | Problem of subsongs not used in game at *.SUBSONG_OVER
|
|---|
| 140 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an EXAMPLE ONLY).
|
|---|
| 141 |
|
|---|
| 142 |
|
|---|
| [886] | 143 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap
|
|---|
| [951] | 144 | Eventually can join specific sap but is rather questionable it is worth for.
|
|---|
| [886] | 145 |
|
|---|
| 146 |
|
|---|
| [951] | 147 | Ducks_Ahoy.sap
|
|---|
| 148 | Question about existing subsongs. MOVED INTO ASMA NOW.
|
|---|
| [888] | 149 |
|
|---|
| 150 |
|
|---|
| [951] | 151 | Ducks_Ahoy.MUSIC_ONLY.sap
|
|---|
| 152 | Alternative version.
|
|---|
| 153 |
|
|---|
| 154 |
|
|---|
| [895] | 155 | Fidget.SUBSONGS_INCLUDE(1).sap
|
|---|
| [951] | 156 | Alternative version with additional subsong (can eventually replace current asma-version)
|
|---|
| [895] | 157 |
|
|---|
| 158 |
|
|---|
| [951] | 159 | Floyd_of_the_Jungle.ALL_SOUND.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap
|
|---|
| 160 | Waiting for decision of choise between versions.
|
|---|
| [895] | 161 |
|
|---|
| 162 |
|
|---|
| [951] | 163 | Gangway.ALL_SOUND.sap
|
|---|
| [909] | 164 | Question about existing subsongs.
|
|---|
| [895] | 165 |
|
|---|
| [909] | 166 |
|
|---|
| [903] | 167 | Ice.sap
|
|---|
| 168 | A music quality doubt.
|
|---|
| [895] | 169 |
|
|---|
| [909] | 170 |
|
|---|
| [903] | 171 | Into_the_Eagles_Nest.sap
|
|---|
| 172 | A music quality doubt.
|
|---|
| 173 |
|
|---|
| [909] | 174 |
|
|---|
| [903] | 175 | Jawbreaker.sap
|
|---|
| [951] | 176 | Not too short nor fairly interesting? MOVED INTO ASMA NOW. (Positive opinion)
|
|---|
| [903] | 177 |
|
|---|
| [909] | 178 |
|
|---|
| [904] | 179 | Kangaroo.sap
|
|---|
| 180 | Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap.
|
|---|
| 181 |
|
|---|
| [909] | 182 |
|
|---|
| 183 | Mission_die.sap
|
|---|
| 184 | In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other).
|
|---|
| 185 | In the sap it is corrected, but I must mention not all music is taken (I miss some).
|
|---|
| 186 |
|
|---|
| 187 |
|
|---|
| [933] | 188 | Olde_Gold.sap
|
|---|
| 189 | A music quality doubt.
|
|---|
| 190 |
|
|---|
| 191 |
|
|---|
| [951] | 192 | Return_of_Heracles.ALL_SOUND.sap
|
|---|
| 193 | Question about existing subsongs.
|
|---|
| 194 |
|
|---|
| 195 |
|
|---|
| [953] | 196 | Seahorses.ALL_SOUND.sap
|
|---|
| 197 | Alternative version. Questionable subsongs.
|
|---|
| 198 |
|
|---|
| 199 |
|
|---|
| [966] | 200 | Stargunner.sap
|
|---|
| 201 | A music quality doubt.
|
|---|
| 202 |
|
|---|
| 203 |
|
|---|
| [886] | 204 | Teenage_Mutant_Ninja_Turtles.sap
|
|---|
| 205 | ok?
|
|---|
| [888] | 206 |
|
|---|
| [931] | 207 |
|
|---|
| 208 | --
|
|---|
| 209 |
|
|---|
| 210 | \asma-anteroom\sap\Mr_Beep\..
|
|---|
| 211 |
|
|---|
| 212 |
|
|---|
| 213 | All sap files here are from "Beep'em All 3". They have corrected time indications now.
|
|---|
| 214 | Should or not be placed in ASMA?
|
|---|