[909] | 1 | asma-anteroom\module\ |
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[886] | 2 | |
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[909] | 3 | 00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc |
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| 4 | A music quality doubt. |
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| 5 | |
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| 6 | |
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| 7 | 000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc |
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| 8 | I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO). |
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[931] | 9 | A music quality (a little rather) doubt. |
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[909] | 10 | |
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| 11 | |
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| 12 | --- |
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| 13 | |
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[968] | 14 | asma-anteroom\module\UNCERTAIN\.. |
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[886] | 15 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet). |
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| 16 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open. |
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| 17 | |
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| 18 | |
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| 19 | 00a874ac.frish_2.cmc |
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| 20 | sim? - unknown |
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| 21 | |
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| 22 | |
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| 23 | 002f1b3e.lemmings_intro2.cmc |
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| 24 | sim? - unknown |
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| 25 | |
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| 26 | |
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| 27 | 003c8b41.nhl_3.cmc |
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| 28 | sim? - unknown |
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| 29 | |
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| 30 | |
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| 31 | 004b5b53.worms.cmc |
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| 32 | sim? - unknown |
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| 33 | |
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| 34 | |
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| 35 | 006c9673.brutal_karate.cmc |
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| 36 | sim? - unknown |
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| 37 | |
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| 38 | |
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| 39 | 008fc699.info_demo_2.cmc |
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| 40 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap |
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| 41 | marok: I need some more comparisions but my first thought when I have matched them - no. |
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| 42 | |
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| 43 | |
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| 44 | 009f1fa5.info_demo_3.cmc |
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| 45 | sim? - unknown |
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| 46 | |
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| 47 | |
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| 48 | 0010bb1d.panther2_story.cmc |
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| 49 | sim? - unknown |
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| 50 | |
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| 51 | |
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| 52 | 0010f815.fire.cmc |
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| 53 | sim? - unknown |
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| 54 | |
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| 55 | |
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| 56 | 0010ff17.sleeper.cmc |
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| 57 | sim? - unknown |
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| 58 | |
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| 59 | |
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| 60 | 0018cd1e.fly_demo.cmc |
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| 61 | sim? - unknown |
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| 62 | |
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| 63 | |
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| 64 | 0068a173.lemmings.cmc |
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| 65 | sim? - unknown |
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| 66 | |
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| 67 | |
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| 68 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc |
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| 69 | sim? - unknown |
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| 70 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose. |
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| 71 | |
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| 72 | |
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| 73 | 00498c4e.pyromania_demo.cmc |
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| 74 | sim? - unknown |
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| 75 | |
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| 76 | |
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| 77 | 00100819.xfiles.cmc |
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| 78 | sim? - unknown |
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| 79 | |
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| 80 | |
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| 81 | 00102814.techtips1.cmc |
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| 82 | sim? - unknown |
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| 83 | |
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| 84 | |
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| 85 | 00108417.playboy.cmc |
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| 86 | sim? - unknown |
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| 87 | |
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| 88 | |
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| 89 | 00108716.panther2_intro.cmc |
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| 90 | sim? - unknown |
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| 91 | |
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| 92 | |
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| 93 | 00204527.birth.cmc |
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| 94 | sim? - unknown |
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| 95 | |
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| 96 | |
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| 97 | 00504454.viewer.cmc |
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| 98 | sim? - unknown |
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| 99 | |
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| 100 | |
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| 101 | 00895390.pyromania.cmc |
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| 102 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap |
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| 103 | marok: I'd see this remix in ASMA (quite different than orginal and nice). |
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| 104 | |
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| 105 | |
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| 106 | --- |
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| 107 | |
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[909] | 108 | \asma-anteroom\sap\.. |
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[886] | 109 | |
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| 110 | |
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| 111 | Arcade_Fruit_Machine.TIME_MISS.sap |
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| 112 | ok? |
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| 113 | |
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| 114 | |
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[930] | 115 | Bugrunner.TIME_MISS.sap |
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| 116 | Very quiet sound of music. |
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| 117 | Play 2. or 3. subsong leads to play 1. subsong after it's end. |
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| 118 | |
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| 119 | |
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[891] | 120 | D-Bug.TIME_MISS.sap |
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| 121 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why) |
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| 122 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play) |
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| 123 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs) |
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| 124 | |
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| 125 | |
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[909] | 126 | Desert_Falcon.sap |
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[951] | 127 | Question about existing subsongs. MOVED INTO ASMA NOW. |
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[886] | 128 | |
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| 129 | |
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[909] | 130 | Dr_Seuss.sap |
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[951] | 131 | Question about existing subsongs. MOVED INTO ASMA NOW. |
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[886] | 132 | |
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| 133 | |
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[951] | 134 | Dragonriders_of_Perm.sap |
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| 135 | Question about existing subsongs. MOVED INTO ASMA NOW. |
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[886] | 136 | |
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| 137 | |
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[951] | 138 | Dragonriders_of_Perm.SUBSONGS_OVER(5,7,9).sap |
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| 139 | Problem of subsongs not used in game at *.SUBSONG_OVER |
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| 140 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an EXAMPLE ONLY). |
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| 141 | |
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| 142 | |
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[886] | 143 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap |
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[951] | 144 | Eventually can join specific sap but is rather questionable it is worth for. |
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[886] | 145 | |
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| 146 | |
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[951] | 147 | Ducks_Ahoy.sap |
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| 148 | Question about existing subsongs. MOVED INTO ASMA NOW. |
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[888] | 149 | |
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| 150 | |
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[951] | 151 | Ducks_Ahoy.MUSIC_ONLY.sap |
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| 152 | Alternative version. |
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| 153 | |
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| 154 | |
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[895] | 155 | Fidget.SUBSONGS_INCLUDE(1).sap |
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[951] | 156 | Alternative version with additional subsong (can eventually replace current asma-version) |
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[895] | 157 | |
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| 158 | |
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[951] | 159 | Floyd_of_the_Jungle.ALL_SOUND.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap |
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| 160 | Waiting for decision of choise between versions. |
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[895] | 161 | |
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| 162 | |
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[951] | 163 | Gangway.ALL_SOUND.sap |
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[909] | 164 | Question about existing subsongs. |
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[895] | 165 | |
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[909] | 166 | |
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[903] | 167 | Ice.sap |
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| 168 | A music quality doubt. |
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[895] | 169 | |
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[909] | 170 | |
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[903] | 171 | Into_the_Eagles_Nest.sap |
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| 172 | A music quality doubt. |
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| 173 | |
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[909] | 174 | |
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[903] | 175 | Jawbreaker.sap |
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[951] | 176 | Not too short nor fairly interesting? MOVED INTO ASMA NOW. (Positive opinion) |
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[903] | 177 | |
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[909] | 178 | |
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[904] | 179 | Kangaroo.sap |
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| 180 | Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap. |
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| 181 | |
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[909] | 182 | |
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| 183 | Mission_die.sap |
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| 184 | In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other). |
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| 185 | In the sap it is corrected, but I must mention not all music is taken (I miss some). |
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| 186 | |
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| 187 | |
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[933] | 188 | Olde_Gold.sap |
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| 189 | A music quality doubt. |
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| 190 | |
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| 191 | |
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[951] | 192 | Return_of_Heracles.ALL_SOUND.sap |
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| 193 | Question about existing subsongs. |
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| 194 | |
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| 195 | |
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[953] | 196 | Seahorses.ALL_SOUND.sap |
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| 197 | Alternative version. Questionable subsongs. |
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| 198 | |
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| 199 | |
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[966] | 200 | Stargunner.sap |
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| 201 | A music quality doubt. |
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| 202 | |
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| 203 | |
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[886] | 204 | Teenage_Mutant_Ninja_Turtles.sap |
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| 205 | ok? |
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[888] | 206 | |
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[931] | 207 | |
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| 208 | -- |
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| 209 | |
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| 210 | \asma-anteroom\sap\Mr_Beep\.. |
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| 211 | |
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| 212 | |
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| 213 | All sap files here are from "Beep'em All 3". They have corrected time indications now. |
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| 214 | Should or not be placed in ASMA? |
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