source: trunk/asma/Docs/Sap.txt @ 950

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1SAP File Format
2Piotr Fusik, Zdenek Eisenhammer
3
4This is the specification of the SAP (Slight Atari Player) file format. SAP files contain chip music of the 8-bit Atari computers.
5
6History
7-------
8The SAP format was created in the 1990s by Adam Bienias and was intended to be a single format for playback of any 8-bit Atari music on a PC. Adam Bienias has also created the first player for Windows and later published its source code so that other players appeared.
9
10At the time of writing there are four independent players of the SAP format:
11    Slight Atari Player (SAP) by Adam Bienias
12    Another Slight Atari Player (ASAP) by Piotr Fusik
13    Game_Music_Emu (GME) by Shay Green
14    sapemu by Adrian Matoga
15
16There are many players for different platforms based on either SAP, ASAP or GME. sapemu runs on an Atari XL/XE computer with 128 KB RAM.
17
18Concept
19-------
20The SAP format contains the original data and code used to playback the Atari music. SAP players actually run the program contained in the SAP file on an emulated or real (sapemu) 6502 processor. The program controls the POKEY chip, which generates the sound.
21Identical method is used with platforms other than Atari, for example the SID format for the C64 music.
22Important advantages of SAP over, let's say, MP3, are that SAP files are very small (about 5 KB on average) and play more accurately as new players improve their emulation. The downside is that SAP files are generally hard to create. Creating SAP files from Atari software is called ripping and requires knowledge of the 6502 assembly language. On the other hand, Atari music in popular formats such as CMC or RMT can be easily converted to SAP (and back) using ASAP.
23One SAP file may contain multiple independent tunes - these are called "subsongs". For example, several songs from one game may be ripped into one SAP file. Over 90% SAP files contain just one song. Unfortunately many audio players do not support the concept of multiple subsongs per file.
24
25File Naming Conventions
26-----------------------
27The rules introduced in this chapter are not obligatory, however, they are used in the Atari SAP Music Archive.
28The filenames must not be longer than 26 characters (plus ".sap" extension).
29For compatibility reasons only uppercase and lowercase characters ('A..Z', 'a..z'), numbers ('0..9') and underscore ('_') can be used in the filenames.
30
31File Contents
32-------------
33SAP file always consists of two parts: plain-text header, followed by binary data. It is possible to create a SAP file by concatenating a text file with a binary file, for example:
34On DOS/Windows:
35     copy /b music.txt+music.bin music.sap
36
37On Unix/Linux:
38     cat music.txt music.bin >music.sap
39
40Part One - Text Header
41----------------------
42This part consists of tags, one tag per line. Lines must be terminated by a CR/LF (0x0d, 0x0a) pair (required by ASAP, other SAP players may be more forgiving). A line consists of an uppercase tag name and an optional argument, which may be a string, a decimal integer, a hexadecimal integer or a single letter. The argument should be separated from tag name with a single space. Extra whitespace is not allowed.
43Example of the header:
44SAP
45AUTHOR "Jakub Husak"
46NAME "Inside"
47DATE "1990"
48SONGS 3
49TYPE B
50INIT 0F80
51PLAYER 247F
52TIME 06:37.62
53TIME 02:34.02 LOOP
54TIME 00:15.40 LOOP
55
56The first line must consist of the word "SAP" immediately followed by CR/LF, for format identification.
57It is recommended, but not required, that tags are specified in the order described here. Note that format identification in GStreamer requires the AUTHOR tag be placed right after the "SAP" line.
58The arguments to AUTHOR, NAME and DATE must be wrapped in doublequotes. Allowed characters are those identical in ASCII and ATASCII (ATari ASCII), which are: characters with ASCII codes from space to underscore plus all lowercase letters plus the pipe character (|). There are no backquote, tilde nor curly brackets in ATASCII. It is recommended to avoid doublequotes inside the arguments, as not all SAP players handle them. The arguments should be limited to 120 characters (plus the outer quotes).
59It is strongly recommended that all SAP files contain the AUTHOR, NAME and DATE tags. Use "<?>" for unknown values.
60
61AUTHOR
62    Name of the composer. The name should consist of a real name and optionally nickname (scene handle, no scene group) in parentheses. If song has been composed by many authors, separate them with " & ". Examples:
63
64    AUTHOR "Dariusz Duma (Dhor)"
65    AUTHOR "Lukasz Sychowicz (X-Ray) & Piotr Swierszcz (Samurai)"
66    AUTHOR "<?> (Trzcinowy Zakapior)"
67    AUTHOR "Bill Williams <?>"
68
69    The last two examples are respecively: known nickname with unknown real name and an uncertain author.
70
71NAME
72    Song title. Examples:
73
74    NAME "Jocky Wilson's Darts Challenge"
75    NAME "<?>"
76
77DATE
78    Copyright year or year of creation. If exact date is known, it can be included in the DD/MM/YYYY format. Examples:
79
80    DATE "1986"
81    DATE "1993-1994"
82    DATE "28/08/1997"
83    DATE "12/2001"
84    DATE "23-26/07/2010"
85    DATE "199?"
86
87    The last example means some unknown year in the 1990s.
88
89SONG
90    Number of subsongs in the file. If there is just one song in the file, it is recommended to omit this tag. ASAP currently limits the number of songs to 32. The biggest known number of songs in a SAP file is 20.
91
92DEFSONG
93    Zero-based index of the subsong that should be played first when the file is opened. Defaults to zero.
94
95STEREO
96    Specifies that the file uses dual POKEY configuration. Takes no argument.
97
98NTSC
99    Specifies that the file should be played on an NTSC machine instead of the default PAL. Takes no argument. This tag is only supported on ASAP 2.1.1 and above.
100
101TYPE
102    Player type. The argument should be one uppercase letter: B, C, D or S. See below for an explanation.
103
104FASTPLAY
105    Number of scanlines between calls of the player routine. A scanline is defined to be 114 Atari clock cycles. FASTPLAY defaults to one frame: 312 scanlines for PAL (about 50 Hz), 262 for NTSC (about 60 Hz). Most songs don't include this tag. Common values are 156 (twice per frame), 104 (three times per frame) and 78 (four times per frame). ASAP 3.0.0 and above supports FASTPLAY up to 32767. Other SAP players may limit the value to 312.
106
107INIT
108    Hexadecimal address of a 6502 routine that initializes the player. Required for player types B, D and S. Invalid for type C. The address should be specified as four uppercase hexadecimal digits, although players usually forgive lowercase and fewer digits.
109
110MUSIC
111    Hexadecimal address of the music data. Required for type C. Invalid for other types.
112
113PLAYER
114    Hexadecimal address of the player routine.
115
116COVOX
117    Specifies that the file uses the COVOX hardware expansion at the specified hexadecimal address. COVOX offers better quality of digitalized sounds than the POKEY, in stereo. Currently only ASAP supports this and the only possible address is D600.
118
119TIME
120    Song duration in minutes, seconds and milliseconds. In files with subsongs the TIME tag may occur many times (for example 3 times if there are 3 subsongs). The optional LOOP modifier specifies that the song starts looping endlessly at the specified moment. The exact format of the argument is:
121
122    - one or two digits specifying minutes
123    - colon
124    - two digits specifying seconds
125    - optionally: decimal point (dot) followed by one to three digits (fraction of a second)
126    - optionally: one space followed by four uppercase letters "LOOP"
127
128Part Two - Binary Data
129----------------------
130This part contains the player routine and music data in the format of Atari executables. This format has a two-byte header 0xFF, 0xFF. The two following bytes are the starting memory address (little endian), the next two bytes are the ending address. Then data bytes follow. Usually there are multiple blocks (the 0xFF/0xFF header is only required for the first block).
131The difference from real Atari executables is that INIT (0x2e2) and RUN (0x2e0) blocks are not supported.
132
133Example:
134
135FF FF    - executable header (always 0xFF, 0xFF)
13600 06    - start address of the first block (0x0600)
13701 06    - end address of the first block (0x0601)
138AB CD    - first block data - loaded to 0x0600-0x0601
13925 20    - start address of the second block (0x2025)
14027 20    - end address of the second block (0x2027)
14101 42 A3 - second block data - loaded to 0x2025-0x2027
142
143Some players allow files that end in the middle of start/end address or block data, but this practice is strongly discouraged.
144
145Execution Model
146---------------
147The program from the SAP file is run inside an emulated machine that resembles a limited Atari computer with the 6502 processor, POKEY chip (at least the audio part) and 64 KB RAM. Some players include emulation of parts of the ANTIC and GTIA chips, as well as the COVOX expansion. Since SAP files may be played on a real Atari, they should be prepared for the possibility that all the original hardware is present (for example PIA doing the bankswitching).
148
149Memory map:
150    0000-CFFF - RAM.
151    D000-D0FF - GTIA chip mirrored 8 times. ASAP maps just the PAL register at D014 for NTSC/PAL detection and the CONSOL register at D01F for 1-bit sounds, the rest is RAM.
152    D100-D1FF - reserved for parallel devices connected to the Atari, do not use.
153    D200-D2FF - POKEY chip mirrored 16 times or two POKEY chips (stereo) mirrored 8 times. At least the AUDF1-4, AUDC1-4, AUDCTL and RANDOM registers must be implemented in a SAP player. Emulation of timer interrupts via IRQEN and IRQST is strongly recommended. SAP by Adam Bienias emulates only timer 1 interrupts.
154    D300-D3FF - reserved for the PIA chip, do not use.
155    D400-D4FF - ANTIC chip mirrored 16 times. SAP files may rely on WSYNC (D40A) and VCOUNT (D40B) registers. ASAP also implements NMIST/NMIRES (D40F), but not NMIEN (D40E). The playback routine should be driven by the PLAYER/FASTPLAY mechanism instead of directly programming ANTIC interrupts.
156    D500-D5FF - reserved for cartridge, do not use.
157    D600-D6FF - COVOX chip if enabled via the COVOX tag (ASAP only). The COVOX consists of four unsigned 8-bit DACs: 0 and 3 for the left channel, 1 and 2 for the right channel.
158    D700-D7FF - reserved for expansions, do not use.
159    D800-FFFF - RAM. FFFE/FFFF is 6502's interrupt vector for POKEY timer interrupts.
160
161Timing: The main clock is 1773447 Hz (PAL) or 1789772.5 Hz (NTSC). There are 114 cycles per scanline, including 9 cycles memory refresh not available for the 6502 - same as in the Atari with ANTIC DMA disabled completely. WSYNC and VCOUNT registers may be used for delays. Note that some SAP players reset VCOUNT at the FASTPLAY rate instead of every frame.
162
163Player Types
164------------
165The value of the TYPE tag determines how the player routine gets called by the SAP player:
166
167TYPE B
168    The player is initialized by loading the zero-based subsong number into the accumulator and calling the routine specified in the INIT tag. The routine must return with an RTS. Then, every FASTPLAY scanlines (312 being the default) the PLAYER routine is called. It must return with an RTS as well.
169
170TYPE C
171    This type is for easy handling CMC (Chaos Music Composer) music. The player is initialized using the values of MUSIC, PLAYER and DEFSONG as follows:
172
173        lda #$70
174        ldx #<MUSIC
175        ldy #>MUSIC
176        jsr PLAYER+3
177        lda #$00
178        ldx #DEFSONG
179        jsr PLAYER+3
180
181    Then, in FASTPLAY intervals, PLAYER+6 is called. When switching subsongs, the above procedure is repeated with the subsong number instead of DEFSONG.
182
183TYPE D
184    This is similar to TYPE B, but used for digitalized music. The difference is that the INIT routine must not return. It should play the digitalized music. It can use WSYNC and VCOUNT registers and/or POKEY timer interrupts for timing. The POKEY interrupts can be programmed via IRQEN/IRQST/AUDF1-4/AUDCTL registers, the FFFE/FFFF interrupt vector and the I 6502 flag (which is initially clear, allowing interrupts). All 6502 registers (including flags) are saved when calling the PLAYER routine and restored when it returns to the running INIT routine. In ASAP 2.1.0 and above the PLAYER tag is optional for TYPE D. First call to PLAYER usually occurs before the first instruction of INIT gets executed.
185
186TYPE S
187    This is a convenience type for SoftSynth music. The PLAYER tag is not used here, yet some SAP players require it. Instead of the PLAYER routine, at FASTPLAY intervals the memory location 0x45 is decreased and if reaches zero, the memory location 0xb07b is increased. The default FASTPLAY for this type is 78.
188
189TYPE R
190    The data part is a raw dump of the POKEY registers (D200-D208) in FASTPLAY intervals, instead of an Atari executable. No mainstream SAP player supports this type at the time of writing.
191
192Game_Music_Emu supports only types B and C.
193
194When 6502 routines get called, don't assume register values except for the specified above. For example, don't assume that the INIT routine starts with zero in the X register. Also, don't assume that 6502 registers are unchanged between the calls to PLAYER or from INIT to PLAYER.
195
196When starting a song, a SAP player must initialize POKEY registers to: AUDF1-4 = AUDC1-4 = AUDCTL = IRQEN = 0, SKCTL = 3.
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