source: trunk/asma/Docs/Sap.txt @ 367

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1SAP File Format
2Piotr Fusik, Zdenek Eisenhammer
3
4This is the specification of the SAP (Slight Atari Player) file format. SAP files contain chip music of the 8-bit Atari computers.
5
6History
7-------
8The SAP format was created in the 1990s by Adam Bienias and was intended to be a single format for playback of any 8-bit Atari music on a PC. Adam Bienias has also created the first player for Windows and later published its source code so that other players were created.
9
10At the time of writing there are four independent players of the SAP format:
11    Slight Atari Player (SAP) by Adam Bienias
12    Another Slight Atari Player (ASAP) by Piotr Fusik
13    Game_Music_Emu (GME) by Shay Green
14    sapemu by Adrian Matoga
15
16There are many players for different platforms based on either SAP, ASAP or GME. sapemu runs on an Atari XL/XE computer with 128 KB RAM.
17
18Concept
19-------
20The SAP format contains the original data and code used to playback the Atari music. SAP players actually run the program contained in the SAP file on an emulated or real (sapemu) 6502 processor. The program controls the POKEY chip, which generates the sound.
21The same method is used on other platforms, for example the SID format for the C64 music.
22Important advantages of SAP over, let’s say, MP3 are that SAP files are very small (about 5 KB on average) and play more accurately as new players improve their emulation. The downside is that SAP files are generally hard to create. Creating SAP files from Atari software is called ripping and requires some knowledge of the 6502 assembly language. On the other hand, Atari music in popular formats such as CMC or RMT can be easily converted to SAP (and back) using ASAP.
23One SAP file may contain multiple independent tunes - these are called "subsongs". For example, a game containing many songs may be ripped into one SAP file. Over 90% SAP files contain just one song. Unfortunately many audio players do not support the concept of multiple subsongs per file.
24
25File Naming Conventions
26-----------------------
27The rules introduced in this chapter are not obligatory, however, they are used in the Atari SAP Music Archive.
28The filenames must not be longer than 26 characters (plus ".sap" extension).
29For compatibility reasons only uppercase and lowercase characters ('A..Z', 'a..z'), numbers ('0..9') and underscore ('_') can be used in the filenames.
30
31File Contents
32-------------
33SAP file always consists of two parts: plain-text header, followed by binary data. It is possible to create a SAP file by concatenating a text file with a binary file, for example:
34On DOS/Windows:
35     copy /b music.txt+music.bin music.sap
36
37On Unix/Linux:
38     cat music.txt music.bin >music.sap
39
40Part One - Text Header
41----------------------
42This part consists of tags, one tag per line. Lines must be terminated by a CR/LF (0x0d, 0x0a) pair (required by ASAP, other SAP players may be more forgiving). A line consists of an uppercase tag name and an optional argument which may be a string, a decimal integer, a hexadecimal integer or a single letter. The argument should be separated from tag name with a single space. Extra whitespace is not allowed.
43Example of the header:
44SAP
45AUTHOR "Jakub Husak"
46NAME "Inside"
47DATE "1990"
48SONGS 3
49TYPE B
50INIT 0F80
51PLAYER 247F
52TIME 06:37.62
53TIME 02:34.02 LOOP
54TIME 00:15.40 LOOP
55
56The first line must consist of the word "SAP" immediately followed by CR/LF, for format identification.
57It is recommended, but not required, that tags are specified in the order described here. Note that format identification in GStreamer requires the AUTHOR tag be placed right after the "SAP" line.
58The arguments to AUTHOR, NAME and DATE must be wrapped in doublequotes. Allowed characters are those identical in ASCII and ATASCII (ATari ASCII), which are: characters with ASCII codes from space to underscore plus all lowercase letters plus the pipe (|). There are no backquote, tilde nor curly brackets in ATASCII. It is recommended to avoid doublequotes inside the arguments, as not all SAP players handle them. The arguments should be limited to 120 characters (plus the outer quotes).
59It is strongly recommended that all SAP files contain the AUTHOR, NAME and DATE tags. Use "<?>" for unknown values.
60
61AUTHOR
62    Name of the composer. The name should consist of a real name and optionally nickname (scene handle, no scene group) in parentheses. If song has been composed by many authors, separate them with " & ". Examples:
63
64    AUTHOR "Dariusz Duma (Dhor)"
65    AUTHOR "Lukasz Sychowicz (X-Ray) & Piotr Swierszcz (Samurai)"
66    AUTHOR "<?> (Trzcinowy Zakapior)"
67    AUTHOR "Bill Williams <?>"
68
69    The last two examples are respecively: known nickname with unknown real name and an uncertain author.
70
71NAME
72    Song title. Examples:
73
74    NAME "Jocky Wilson's Darts Challenge"
75    NAME "<?>"
76
77DATE
78    Copyright year or year of creation. If exact date is known, it can be included in the DD/MM/YYYY format. Examples:
79
80    DATE "1986"
81    DATE "1993-1994"
82    DATE "28/08/1997"
83    DATE "12/2001"
84
85SONG
86    Number of subsongs in the file. If there is just one song in the file, it is recommended to omit this tag. ASAP currently limits the number of songs to 32. The biggest known number of songs in a SAP file is 20.
87
88DEFSONG
89    Zero-based index of the song that should be played when the file is opened. Defaults to zero.
90
91STEREO
92    Specifies that the file uses dual POKEY configuration. Takes no argument.
93
94NTSC
95    Specifies that the file should be played on an NTSC machine instead of the default PAL. Takes no argument. This tag is only supported on ASAP 2.1.1 and above.
96
97TYPE
98    Player type. The argument should be one uppercase letter: B, C, D or S. See below for an explanation.
99
100FASTPLAY
101    Number of scanlines between calls of the player routine. A scanline is defined to be 114 clock cycles. FASTPLAY defaults to one frame: 312 scanlines for PAL (about 50 Hz), 262 for NTSC (about 60 Hz). Most songs don’t include this tag. Common values are 156 (twice per frame), 104 (three times per frame) and 78 (four times per frame). ASAP 3.0.0 and above supports FASTPLAY up to 32767. Other SAP players may limit the value to 312.
102
103INIT
104    Hexadecimal address of a 6502 routine that initializes the player. Required for player types B, D and S. Invalid for type C. The address should be specified as four uppercase hexadecimal digits, although players usually forgive lowercase and less digits.
105
106MUSIC
107    Hexadecimal address of the music data. Required for type C. Invalid for other types.
108
109PLAYER
110    Hexadecimal address of the player routine.
111
112COVOX
113    Specifies that the file uses the COVOX hardware expansion at the specified hexadecimal address. COVOX offers better quality of digitalized sounds than the POKEY, in stereo. Currently only ASAP supports this and the only possible address is D600.
114
115TIME
116    Song duration in minutes, seconds and milliseconds. In files with subsongs the TIME tag may occur many times (for example 3 times if there are 3 subsongs). The optional LOOP modifier specifies that the song starts looping endlessly at the specified moment. The exact format of the argument is:
117
118    - one or two digits specifying minutes
119    - colon
120    - two digits specifying seconds
121    - optionally: decimal point (dot) followed by one to three digits (fraction of a second)
122    - optionally: one space followed by four uppercase letters "LOOP"
123
124Part Two - Binary Data
125----------------------
126This part contains the player routine and music data in the format of Atari executables. This format has a two-byte header 0xFF, 0xFF. The following two bytes are the starting memory address (little endian), the next two bytes are the ending address. Then data bytes follow. Usually there are multiple blocks (the 0xFF/0xFF header is only required for the first block).
127The difference from Atari executables is that INIT (0x2e2) and RUN (0x2e0) blocks are not supported.
128
129Example:
130
131FF FF    - executable header (always 0xFF, 0xFF)
13200 06    - start address of the first block (0x0600)
13301 06    - end address of the first block (0x0601)
134AB CD    - first block data - loaded to 0x0600-0x0601
13525 20    - start address of the second block (0x2025)
13627 20    - end address of the second block (0x2027)
13701 42 A3 - second block data - loaded to 0x2025-0x2027
138
139Some players allow files that end in the middle of start/end address or block data, but this practice is strongly discouraged.
140
141Execution Model
142---------------
143The program from the SAP file is run inside an emulated machine that resembles a limited Atari computer with the 6502 processor, POKEY chip (at least the audio part) and 64 KB RAM. Some players include emulation of parts of the ANTIC and GTIA chips, as well as the COVOX expansion. Since SAP files may be played on a real Atari, they should be prepared for the possibility that all the original hardware is present (for example PIA doing the bankswitching).
144
145Memory map:
146    0000-CFFF - RAM.
147    D000-D0FF - GTIA chip mirrored 8 times. ASAP maps just the PAL register at D014 for NTSC/PAL detection and the CONSOL register at D01F for 1-bit sounds, the rest is RAM.
148    D100-D1FF - reserved for parallel devices connected to the Atari, do not use.
149    D200-D2FF - POKEY chip mirrored 16 times or two POKEY chips (stereo) mirrored 8 times. At least the AUDF1-4, AUDC1-4 and AUDCTL registers must be implemented in a SAP player. Emulation of timer interrupts via IRQEN and IRQST is strongly recommended. SAP by Adam Bienias emulates only timer 1 interrupts.
150    D300-D3FF - reserved for the PIA chip, do not use.
151    D400-D4FF - ANTIC chip mirrored 16 times. SAP files may rely on WSYNC (D40A) and VCOUNT (D40B) registers. ASAP also implements NMIST/NMIRES (D40F), but not NMIEN (D40E). The playback routine should be driven by the PLAYER/FASTPLAY mechanism instead of directly programming ANTIC interrupts.
152    D500-D5FF - reserved for cartridge, do not use.
153    D600-D6FF - COVOX chip if enabled via the COVOX tag (ASAP only). The COVOX consists of four unsigned 8-bit DACs: 0 and 3 for the left channel, 1 and 2 for the right channel.
154    D700-D7FF - reserved for expansions, do not use.
155    D800-FFFF - RAM. FFFE/FFFF is 6502’s interrupt vector for POKEY timer interrupts.
156
157Timing: The main clock is 1773447 Hz (PAL) or 1789772.5 Hz (NTSC). There are 114 cycles per scanline, including 9 cycles memory refresh not available for the 6502 - same as in the Atari with ANTIC DMA disabled completely. WSYNC and VCOUNT registers may be used for delays. Note that some SAP players reset VCOUNT at the FASTPLAY rate instead of every frame.
158
159Player Types
160------------
161The value of the TYPE tag determines how the player routine gets called by the SAP player:
162
163TYPE B
164    The player is initialized by loading the zero-based subsong number into the accumulator and calling the routine specified in the INIT tag. The routine must return with an RTS. Then, every FASTPLAY scanlines (312 being the default) the PLAYER routine is called. It must return with an RTS as well.
165
166TYPE C
167    This type is for convenience of handling CMC (Chaos Music Composer) music. The player is initialized using the values of MUSIC, PLAYER and DEFSONG as follows:
168
169        lda #$70
170        ldx #<MUSIC
171        ldy #>MUSIC
172        jsr PLAYER+3
173        lda #$00
174        ldx #DEFSONG
175        jsr PLAYER+3
176
177    Then, in FASTPLAY intervals, PLAYER+6 is called. When switching subsongs, the above procedure is repeated with the subsong number instead of DEFSONG.
178
179TYPE D
180    This is similar to TYPE B, but used for digitalized music. The difference is that the INIT routine must not return. It should play the digitalized music. It can use WSYNC and VCOUNT registers and/or POKEY timer interrupts for timing. The POKEY interrupts can be programmed via IRQEN/IRQST/AUDF1-4/AUDCTL registers, the FFFE/FFFF interrupt vector and the I 6502 flag. All 6502 registers (including flags) are saved when calling the PLAYER routine and restored when it returns to the running INIT routine. In ASAP 2.1.0 and above the PLAYER tag is optional for TYPE D.
181
182TYPE S
183    This is a convenience type for SoftSynth music. The PLAYER tag is not used here, yet some SAP players require it. Instead of the PLAYER routine, at FASTPLAY intervals the memory location 0x45 is decreased and if reaches zero, the memory location 0xb07b is increased. The default FASTPLAY for this type is 78.
184
185TYPE R
186    The data part is a raw dump of the POKEY registers (D200-D208) in FASTPLAY intervals, instead of an Atari executable. No mainstream SAP player supports this type at the time of writing.
187
188Game_Music_Emu supports only types B and C.
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