asma-anteroom\module\ 00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc A music quality doubt. 000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO). This module (I don't know the reason, but I do wonder) is not able to be heared directly by ASAP as a regular cmc module (but CMC play it without problem). Beside of those, a music quality doubt is signaled. --- asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\.. A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet). My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open. 00a874ac.frish_2.cmc sim? - unknown 002f1b3e.lemmings_intro2.cmc sim? - unknown 003c8b41.nhl_3.cmc sim? - unknown 004b5b53.worms.cmc sim? - unknown 006c9673.brutal_karate.cmc sim? - unknown 008fc699.info_demo_2.cmc sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap marok: I need some more comparisions but my first thought when I have matched them - no. 009f1fa5.info_demo_3.cmc sim? - unknown 0010bb1d.panther2_story.cmc sim? - unknown 0010f815.fire.cmc sim? - unknown 0010ff17.sleeper.cmc sim? - unknown 0018cd1e.fly_demo.cmc sim? - unknown 0068a173.lemmings.cmc sim? - unknown 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc sim? - unknown marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose. 00498c4e.pyromania_demo.cmc sim? - unknown 00100819.xfiles.cmc sim? - unknown 00102814.techtips1.cmc sim? - unknown 00108417.playboy.cmc sim? - unknown 00108716.panther2_intro.cmc sim? - unknown 00204527.birth.cmc sim? - unknown 00504454.viewer.cmc sim? - unknown 00895390.pyromania.cmc sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap marok: I'd see this remix in ASMA (quite different than orginal and nice). --- \asma-anteroom\sap\.. [marok: the clipped sound in saps with the extension (*_TIME_SHORT-WARNING) are solved and clean now (so they are now erased).] Adalmar_*.sap 10 songs - all from conversion, I guess. Not sure all of them are worth to be included to the ASMA (due music quality compared to orginal and a significant size). Arcade_Fruit_Machine.TIME_MISS.sap ok? D-Bug.TIME_MISS.sap it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why) beside subs.2&3 which are expected to sound diffrent (due $d20a in play) subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs) Desert_Falcon.sap Question about existing subsongs. Dr_Seuss.sap Question about existing subsongs. Dragonriders_of_Perm.sap, *.SUBSONGS_OVER(5,7,9).sap Problem of subsongs not used in game at additional sap (*.SUBSONG_OVER) marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only). Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap eventually can join specific sap but is rather questionable it is worth for. Ducks_Ahoy.sap, Ducks_Ahoy.MUSIC_ONLY.sap not sure which of these two choose to ASMA (short subsongs are doubtly interesting) Fidget.SUBSONGS_INCLUDE(1).sap alternative version with additional subsong (can eventually replace current asma-version) Floyd_of_the_Jungle.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap A waiting for decision of choise between versions. Gangway.sap Question about existing subsongs. Ice.sap A music quality doubt. Into_the_Eagles_Nest.sap A music quality doubt. Jawbreaker.sap Not too short nor fairly interesting? Kangaroo.sap Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap. Mission_die.sap In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other). In the sap it is corrected, but I must mention not all music is taken (I miss some). Teenage_Mutant_Ninja_Turtles.sap ok?