| 1 |
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| 2 | asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\..
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| 3 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet).
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| 4 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open.
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| 5 |
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| 6 |
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| 7 | 00a874ac.frish_2.cmc
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| 8 | sim? - unknown
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| 9 |
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| 10 |
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| 11 | 002f1b3e.lemmings_intro2.cmc
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| 12 | sim? - unknown
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| 13 |
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| 14 |
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| 15 | 003c8b41.nhl_3.cmc
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| 16 | sim? - unknown
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| 17 |
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| 18 |
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| 19 | 004b5b53.worms.cmc
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| 20 | sim? - unknown
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| 21 |
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| 22 |
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| 23 | 006c9673.brutal_karate.cmc
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| 24 | sim? - unknown
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| 25 |
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| 26 |
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| 27 | 008fc699.info_demo_2.cmc
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| 28 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap
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| 29 | marok: I need some more comparisions but my first thought when I have matched them - no.
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| 30 |
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| 31 |
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| 32 | 009f1fa5.info_demo_3.cmc
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| 33 | sim? - unknown
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| 34 |
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| 35 |
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| 36 | 0010bb1d.panther2_story.cmc
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| 37 | sim? - unknown
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| 38 |
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| 39 |
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| 40 | 0010f815.fire.cmc
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| 41 | sim? - unknown
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| 42 |
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| 43 |
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| 44 | 0010ff17.sleeper.cmc
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| 45 | sim? - unknown
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| 46 |
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| 47 |
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| 48 | 0018cd1e.fly_demo.cmc
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| 49 | sim? - unknown
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| 50 |
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| 51 |
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| 52 | 0068a173.lemmings.cmc
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| 53 | sim? - unknown
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| 54 |
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| 55 |
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| 56 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc
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| 57 | sim? - unknown
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| 58 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose.
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| 59 |
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| 60 |
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| 61 | 00498c4e.pyromania_demo.cmc
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| 62 | sim? - unknown
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| 63 |
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| 64 |
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| 65 | 00100819.xfiles.cmc
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| 66 | sim? - unknown
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| 67 |
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| 68 |
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| 69 | 00102814.techtips1.cmc
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| 70 | sim? - unknown
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| 71 |
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| 72 |
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| 73 | 00108417.playboy.cmc
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| 74 | sim? - unknown
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| 75 |
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| 76 |
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| 77 | 00108716.panther2_intro.cmc
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| 78 | sim? - unknown
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| 79 |
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| 80 |
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| 81 | 00204527.birth.cmc
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| 82 | sim? - unknown
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| 83 |
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| 84 |
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| 85 | 00504454.viewer.cmc
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| 86 | sim? - unknown
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| 87 |
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| 88 |
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| 89 | 00895390.pyromania.cmc
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| 90 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap
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| 91 | marok: I'd see this remix in ASMA (quite different than orginal and nice).
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| 92 |
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| 93 |
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| 94 | ---
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| 95 |
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| 96 | *\asma-anteroom\sap\..
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| 97 |
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| 98 |
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| 99 | Arcade_Fruit_Machine.TIME_MISS.sap
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| 100 | ok?
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| 101 |
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| 102 |
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| 103 | Desert_Falcon.TIME_MISS.sap, Desert_Falcon.TIME_SHORT-WARNING.sap
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| 104 | marok: seems to me (as I hear it) there is clipped sound in all short subsongs in sap with declares TIME done (*_TIME_SHORT-WARNING).
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| 105 |
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| 106 |
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| 107 | Dr_Seuss.TIME_MISS.sap, Dr_Seuss.TIME_SHORT-WARNING.sap
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| 108 | case Desert_Falcon.*.sap
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| 109 |
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| 110 |
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| 111 | Dragonriders_of_Perm.TIME_MISS.sap, *.TIME_SHORT-WARNING.sap, *.TIME_MISS__SUBSONGS_OVER(5,7,9).sap, *.TIME_SHORT-WARNING__SUBSONGS_OVER(5,7,9).sap
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| 112 | case Desert_Falcon.*.sap plus problem of subsongs not used in game at two additional saps (*__SUBSONG_OVER)
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| 113 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only).
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| 114 |
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| 115 |
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| 116 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap
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| 117 | eventually can join specific sap but is rather questionable it is worth for.
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| 118 |
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| 119 |
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| 120 | Ducks_Ahoy.TIME_SHORT-WARNING.sap, Ducks_Ahoy.MUSIC_ONLY.sap
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| 121 | not sure which of these two choose to ASMA (short subsongs are doubtly interesting)
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| 122 |
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| 123 |
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| 124 | D-Bug.TIME_MISS.sap
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| 125 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why)
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| 126 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play)
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| 127 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs)
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| 128 |
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| 129 |
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| 130 | Teenage_Mutant_Ninja_Turtles.sap
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| 131 | ok?
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| 132 |
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