| 1 | asma-anteroom\module\
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| 2 |
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| 3 | 00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc
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| 4 | A music quality doubt.
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| 5 |
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| 6 |
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| 7 | 000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc
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| 8 | I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO).
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| 9 | This module (I don't know the reason, but I do wonder) is not able to be heared directly by ASAP as a regular cmc module (but CMC play it without problem).
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| 10 | Beside of those, a music quality doubt is signaled.
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| 11 |
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| 12 |
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| 13 | ---
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| 14 |
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| 15 | asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\..
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| 16 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet).
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| 17 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open.
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| 18 |
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| 19 |
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| 20 | 00a874ac.frish_2.cmc
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| 21 | sim? - unknown
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| 22 |
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| 23 |
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| 24 | 002f1b3e.lemmings_intro2.cmc
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| 25 | sim? - unknown
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| 26 |
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| 27 |
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| 28 | 003c8b41.nhl_3.cmc
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| 29 | sim? - unknown
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| 30 |
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| 31 |
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| 32 | 004b5b53.worms.cmc
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| 33 | sim? - unknown
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| 34 |
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| 35 |
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| 36 | 006c9673.brutal_karate.cmc
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| 37 | sim? - unknown
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| 38 |
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| 39 |
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| 40 | 008fc699.info_demo_2.cmc
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| 41 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap
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| 42 | marok: I need some more comparisions but my first thought when I have matched them - no.
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| 43 |
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| 44 |
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| 45 | 009f1fa5.info_demo_3.cmc
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| 46 | sim? - unknown
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| 47 |
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| 48 |
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| 49 | 0010bb1d.panther2_story.cmc
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| 50 | sim? - unknown
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| 51 |
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| 52 |
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| 53 | 0010f815.fire.cmc
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| 54 | sim? - unknown
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| 55 |
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| 56 |
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| 57 | 0010ff17.sleeper.cmc
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| 58 | sim? - unknown
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| 59 |
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| 60 |
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| 61 | 0018cd1e.fly_demo.cmc
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| 62 | sim? - unknown
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| 63 |
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| 64 |
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| 65 | 0068a173.lemmings.cmc
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| 66 | sim? - unknown
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| 67 |
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| 68 |
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| 69 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc
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| 70 | sim? - unknown
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| 71 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose.
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| 72 |
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| 73 |
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| 74 | 00498c4e.pyromania_demo.cmc
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| 75 | sim? - unknown
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| 76 |
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| 77 |
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| 78 | 00100819.xfiles.cmc
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| 79 | sim? - unknown
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| 80 |
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| 81 |
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| 82 | 00102814.techtips1.cmc
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| 83 | sim? - unknown
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| 84 |
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| 85 |
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| 86 | 00108417.playboy.cmc
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| 87 | sim? - unknown
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| 88 |
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| 89 |
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| 90 | 00108716.panther2_intro.cmc
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| 91 | sim? - unknown
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| 92 |
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| 93 |
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| 94 | 00204527.birth.cmc
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| 95 | sim? - unknown
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| 96 |
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| 97 |
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| 98 | 00504454.viewer.cmc
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| 99 | sim? - unknown
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| 100 |
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| 101 |
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| 102 | 00895390.pyromania.cmc
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| 103 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap
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| 104 | marok: I'd see this remix in ASMA (quite different than orginal and nice).
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| 105 |
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| 106 |
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| 107 | ---
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| 108 |
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| 109 | \asma-anteroom\sap\..
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| 110 |
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| 111 | [marok: the clipped sound in saps with the extension (*_TIME_SHORT-WARNING) are solved and clean now (so they are now erased).]
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| 112 |
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| 113 |
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| 114 | Adalmar_*.sap
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| 115 | 10 songs - all from conversion, I guess. Not sure all of them are worth to be included to the ASMA (due music quality compared to orginal and a significant size).
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| 116 |
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| 117 |
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| 118 | Arcade_Fruit_Machine.TIME_MISS.sap
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| 119 | ok?
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| 120 |
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| 121 |
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| 122 | Bugrunner.TIME_MISS.sap
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| 123 | Very quiet sound of music.
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| 124 | Play 2. or 3. subsong leads to play 1. subsong after it's end.
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| 125 |
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| 126 |
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| 127 | D-Bug.TIME_MISS.sap
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| 128 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why)
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| 129 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play)
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| 130 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs)
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| 131 |
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| 132 |
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| 133 | Desert_Falcon.sap
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| 134 | Question about existing subsongs.
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| 135 |
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| 136 |
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| 137 | Dr_Seuss.sap
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| 138 | Question about existing subsongs.
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| 139 |
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| 140 |
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| 141 | Dragonriders_of_Perm.sap, *.SUBSONGS_OVER(5,7,9).sap
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| 142 | Problem of subsongs not used in game at additional sap (*.SUBSONG_OVER)
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| 143 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only).
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| 144 |
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| 145 |
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| 146 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap
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| 147 | eventually can join specific sap but is rather questionable it is worth for.
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| 148 |
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| 149 |
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| 150 | Ducks_Ahoy.sap, Ducks_Ahoy.MUSIC_ONLY.sap
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| 151 | not sure which of these two choose to ASMA (short subsongs are doubtly interesting)
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| 152 |
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| 153 |
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| 154 | Fidget.SUBSONGS_INCLUDE(1).sap
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| 155 | alternative version with additional subsong (can eventually replace current asma-version)
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| 156 |
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| 157 |
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| 158 | Floyd_of_the_Jungle.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap
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| 159 | A waiting for decision of choise between versions.
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| 160 |
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| 161 |
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| 162 | Gangway.sap
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| 163 | Question about existing subsongs.
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| 164 |
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| 165 |
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| 166 | Ice.sap
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| 167 | A music quality doubt.
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| 168 |
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| 169 |
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| 170 | Into_the_Eagles_Nest.sap
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| 171 | A music quality doubt.
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| 172 |
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| 173 |
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| 174 | Jawbreaker.sap
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| 175 | Not too short nor fairly interesting?
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| 176 |
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| 177 |
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| 178 | Kangaroo.sap
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| 179 | Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap.
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| 180 |
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| 181 |
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| 182 | Mission_die.sap
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| 183 | In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other).
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| 184 | In the sap it is corrected, but I must mention not all music is taken (I miss some).
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| 185 |
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| 186 |
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| 187 | Teenage_Mutant_Ninja_Turtles.sap
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| 188 | ok?
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| 189 |
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