| 1 | General information
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| 2 | ~~~~~~~~~~~~~~~~~~~
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| 3 | SAP file divides into two parts. First part (in text format) describes
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| 4 | player/music type. Second part (in binary format) contains player and music
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| 5 | data formed into Atari Binary File Format. This format has two bytes header
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| 6 | FF,FF. Next two bytes tell loader, where to load data, and next two bytes
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| 7 | describes where the data end.
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| 8 | Init data block ($02E2,$02E3) is not supported.
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| 9 |
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| 10 |
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| 11 | Player Description format (first part of .sap file)
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| 12 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| 13 | This description (in text format) is loaded line per line. Each line contains
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| 14 | command with parameters. Other lines which are not recognized are treated as
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| 15 | comment lines. Right now only these commands are supported:
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| 16 |
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| 17 | TYPE - player type
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| 18 | PLAYER - address of player part which will be executed in 1/50 sec
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| 19 | intervals
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| 20 | MUSIC - address with data
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| 21 | INIT - address of player part which will init player
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| 22 | SONGS - number of songs
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| 23 | DEFSONG - first song which will be played when .sap will be loaded
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| 24 | FASTPLAY - number of lines between each call of playing routine (312 by
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| 25 | default, which is one screen - 1/50 of sec.). For example for
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| 26 | double-speed tune put here the value 156 (312/2). 99% of tunes
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| 27 | are single-speed which means that you don't have to define the
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| 28 | FASTPLAY variable for them.
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| 29 |
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| 30 | commands PLAYER, MUSIC, INIT contain addresses in hexadecimal format:
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| 31 |
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| 32 | PLAYER A000
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| 33 | PLAYER 1234
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| 34 | MUSIC F400
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| 35 |
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| 36 | commands SONGS, DEFSONG contain decimal numbers:
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| 37 |
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| 38 | SONGS 10
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| 39 | DEFSONG 9
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| 40 |
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| 41 | command TYPE contains single character which describes player type. Right now
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| 42 | only the following characters are supported:
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| 43 |
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| 44 | TYPE C
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| 45 | TYPE B
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| 46 | TYPE M
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| 47 |
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| 48 | TYPE C - player from CMC (Chaos Music Composer). In this case, also these
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| 49 | commands must appear: PLAYER, MUSIC, SONGS, and DEFSONG. Player will
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| 50 | be initialized as follows:
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| 51 |
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| 52 | lda #$70
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| 53 | ldx #<MUSIC
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| 54 | ldy #>MUSIC
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| 55 | jsr PLAYER+6
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| 56 | lda #$00
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| 57 | ldx #DEFSONG
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| 58 | jsr PLAYER+6
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| 59 |
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| 60 | in 1/50 intervals will be executed:
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| 61 |
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| 62 | jsr PLAYER+3
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| 63 |
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| 64 | TYPE M - player from ???????? (this player was used by composers like Adam
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| 65 | Gilmore, David Whittaker, etc). In this case, also these commands
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| 66 | must appear: PLAYER, INIT, SONGS, and DEFSONG. Player will be
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| 67 | initialized as follows:
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| 68 |
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| 69 | lda #DEFSONG
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| 70 | jsr INIT
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| 71 |
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| 72 | in 1/50 intervals will be executed:
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| 73 |
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| 74 | jsr PLAYER
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| 75 |
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| 76 | TYPE B - any player. In this case, also these commands must appear: PLAYER,
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| 77 | INIT, SONGS, and DEFSONG. Player will be initialized as follows:
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| 78 |
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| 79 | lda #DEFSONG
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| 80 | jsr INIT
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| 81 |
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| 82 | in 1/50 intervals will be executed:
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| 83 |
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| 84 | jsr PLAYER
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| 85 |
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| 86 | TYPE B is right now exactly the same like TYPE M but this
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| 87 | distinguish is for future SAP releases.
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| 88 |
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| 89 |
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| 90 | How to create .SAP file
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| 91 | ~~~~~~~~~~~~~~~~~~~~~~~
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| 92 | First of all we need to rip music from a game or a demo and save it in atari
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| 93 | binary file. Next we can create text file with commands (described above),
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| 94 | then we can make .sap file by linking thwse two files. We can do that using
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| 95 | DOS command "copy", e.g.:
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| 96 |
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| 97 | copy /b music.txt+music.bin music.sap
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| 98 |
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| 99 | The file is done!
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