asma-anteroom\module\

0097869e.(Adam Bienias (SoTe)).mpt
Adam Bienias is the author? Name, date?


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asma-anteroom\module\UNCERTAIN\..
A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet).
My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open.


00a874ac.frish_2.cmc
sim? - unknown


002f1b3e.lemmings_intro2.cmc
sim? - unknown


003c8b41.nhl_3.cmc
sim? - unknown


004b5b53.worms.cmc
sim? - unknown


006c9673.brutal_karate.cmc
sim? - unknown


008fc699.info_demo_2.cmc
sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap
marok: I need some more comparisions but my first thought when I have matched them - no.


009f1fa5.info_demo_3.cmc
sim? - unknown


0010bb1d.panther2_story.cmc
sim? - unknown


0010f815.fire.cmc
sim? - unknown


0010ff17.sleeper.cmc
sim? - unknown


0018cd1e.fly_demo.cmc
sim? - unknown


0068a173.lemmings.cmc
sim? - unknown


00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc
sim? - unknown
marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose.


00498c4e.pyromania_demo.cmc
sim? - unknown


00100819.xfiles.cmc
sim? - unknown


00102814.techtips1.cmc
sim? - unknown


00108417.playboy.cmc
sim? - unknown


00108716.panther2_intro.cmc
sim? - unknown


00204527.birth.cmc
sim? - unknown


00504454.viewer.cmc
sim? - unknown


00895390.pyromania.cmc
sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap
marok: I'd see this remix in ASMA (quite different than orginal and nice).


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\asma-anteroom\sap\..


Arcade_Fruit_Machine.sap
Please test it (some very short sub-musics).


Bugrunner.TIME_MISS.sap
Very quiet sound of music.
Play 2. or 3. subsong leads to play 1. subsong after it's end.


D-Bug.TIME_MISS.sap
it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why)
beside subs.2&3 which are expected to sound diffrent (due $d20a in play)
subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs)


Dragonriders_of_Perm.SUBSONGS_OVER(5,7,9).sap
Problem of subsongs not used in game at *.SUBSONG_OVER
marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an EXAMPLE ONLY).


Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap
Eventually can join specific sap but is rather questionable it is worth for.


Ducks_Ahoy.sap
Question about existing subsongs. MOVED INTO ASMA NOW.


Ducks_Ahoy.MUSIC_ONLY.sap
Alternative version.


Fidget.SUBSONGS_INCLUDE(1).sap
Alternative version with additional subsong (can eventually replace current asma-version)


Floyd_of_the_Jungle.MUSIC_ONLY.sap
Alternative versions.


Seahorses.ALL_SOUND.sap
Alternative version. Questionable subsongs.


Spark_Bugs.sap
Really bad.


Teenage_Mutant_Ninja_Turtles.sap
ok?


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