asma-anteroom\module\

00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc
A music quality doubt.


000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc
I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO).
A music quality (a little rather) doubt.


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asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\..
A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet).
My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open.


00a874ac.frish_2.cmc
sim? - unknown


002f1b3e.lemmings_intro2.cmc
sim? - unknown


003c8b41.nhl_3.cmc
sim? - unknown


004b5b53.worms.cmc
sim? - unknown


006c9673.brutal_karate.cmc
sim? - unknown


008fc699.info_demo_2.cmc
sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap
marok: I need some more comparisions but my first thought when I have matched them - no.


009f1fa5.info_demo_3.cmc
sim? - unknown


0010bb1d.panther2_story.cmc
sim? - unknown


0010f815.fire.cmc
sim? - unknown


0010ff17.sleeper.cmc
sim? - unknown


0018cd1e.fly_demo.cmc
sim? - unknown


0068a173.lemmings.cmc
sim? - unknown


00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc
sim? - unknown
marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose.


00498c4e.pyromania_demo.cmc
sim? - unknown


00100819.xfiles.cmc
sim? - unknown


00102814.techtips1.cmc
sim? - unknown


00108417.playboy.cmc
sim? - unknown


00108716.panther2_intro.cmc
sim? - unknown


00204527.birth.cmc
sim? - unknown


00504454.viewer.cmc
sim? - unknown


00895390.pyromania.cmc
sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap
marok: I'd see this remix in ASMA (quite different than orginal and nice).


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\asma-anteroom\sap\..


Adalmar_*.sap
10 songs - all from conversion, I guess. Not sure all of them are worth to be included to the ASMA (due music quality compared to orginal and a significant size).


Arcade_Fruit_Machine.TIME_MISS.sap
ok?


Bugrunner.TIME_MISS.sap
Very quiet sound of music.
Play 2. or 3. subsong leads to play 1. subsong after it's end.


D-Bug.TIME_MISS.sap
it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why)
beside subs.2&3 which are expected to sound diffrent (due $d20a in play)
subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs)


Desert_Falcon.sap
Question about existing subsongs.


Dr_Seuss.sap
Question about existing subsongs.


Dragonriders_of_Perm.sap, *.SUBSONGS_OVER(5,7,9).sap
Problem of subsongs not used in game at additional sap (*.SUBSONG_OVER)
marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only).


Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap
eventually can join specific sap but is rather questionable it is worth for.


Ducks_Ahoy.sap, Ducks_Ahoy.MUSIC_ONLY.sap
not sure which of these two choose to ASMA (short subsongs are doubtly interesting)


Fidget.SUBSONGS_INCLUDE(1).sap
alternative version with additional subsong (can eventually replace current asma-version)


Floyd_of_the_Jungle.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap
A waiting for decision of choise between versions.


Gangway.sap
Question about existing subsongs.


Ice.sap
A music quality doubt.


Into_the_Eagles_Nest.sap
A music quality doubt.


Jawbreaker.sap
Not too short nor fairly interesting?


Kangaroo.sap
Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap.


Liken_My_Atari.TIME_MISS.sap
On the end of music after a long silence it's loop, but then chanells plays a bit shifted to each other, so it's need to be solved.
File is large because graphics data is inside music data. (I don't know i will be able to remove it.)


Mission_die.sap
In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other).
In the sap it is corrected, but I must mention not all music is taken (I miss some).


Olde_Gold.sap
A music quality doubt.


Teenage_Mutant_Ninja_Turtles.sap
ok?


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\asma-anteroom\sap\Mr_Beep\..


All sap files here are from "Beep'em All 3". They have corrected time indications now.
Should or not be placed in ASMA?
