Index: /tags/asma-0.6/Docs/Bugs.txt
===================================================================
--- /tags/asma-0.6/Docs/Bugs.txt	(revision 5)
+++ /tags/asma-0.6/Docs/Bugs.txt	(revision 5)
@@ -0,0 +1,7 @@
+Classics\Gilmore_Adam\Las_Vegas_Casino.sap - tune 0 doesn't exist (silence)
+Classics\Hubbard_Rob\Extirpator.sap - strange sound at 01:12 and each time in
+                                      the same pattern - a bug of SAP player?
+Classics\Whittaker_David\180.sap - bass sound is not audible (a bug of SAP
+                                   player?)
+Classics\Whittaker_David\Feud.sap - bass sound is not audible (a bug of SAP
+                                    player?)
Index: /tags/asma-0.6/Docs/Composers.txt
===================================================================
--- /tags/asma-0.6/Docs/Composers.txt	(revision 5)
+++ /tags/asma-0.6/Docs/Composers.txt	(revision 5)
@@ -0,0 +1,15 @@
+Known Atari composers and handles                                 07 Aug 1999
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+This list contains only composers who have made at least 3 songs on Atari
+XL/XE. The number behind the name indicates number of songs contained in ASMA
+by the composer. The composers are sorted in ABC order according to their
+surnames (if known, otherwise by their handles).
+
+Galinski, Adrian - Daxey (5)
+Gilmore, Adam (7)
+Hubbard, Rob (5)
+Makowski, Robert - Gutek (6)
+Munns, Richard (4)
+Pelc, Janusz (3)
+Swierszcz, Piotr - Samurai (5)
+Whittaker, David (9)
Index: /tags/asma-0.6/Docs/Readme.txt
===================================================================
--- /tags/asma-0.6/Docs/Readme.txt	(revision 5)
+++ /tags/asma-0.6/Docs/Readme.txt	(revision 5)
@@ -0,0 +1,59 @@
+
+        yy yyy yy          ,gp.      ,gS$$$Sp.  d$$.     ,$$b     ,gp.
+        $$ $$$ $$         :$$$$:    ,$$$$A$$$$. $$$b     d$$$    :$$$$:
+        $$ $$$ $$         $$$$$$    $$$'   `?$P $$$$.   ,$$$$    $$$$$$
+        $$ $$$ $$        :$$P?$$:   $$$         $$$$b   d$$$$   :$$P?$$:
+        $$ $$$ $$        d$$'`$$b   ?$$b.       $$$$$. ,$$$$$   d$$'`$$b
+        $$ $$$ $$        $$P  ?$$    `$$$$$o.   $$$?$b d$P$$$   $$P  ?$$
+       ,$7 $$$ ?$.      :$$'  `$$:     `?$$$$b  $$$`$$v$$'$$$  :$$'  `$$:
+       d$  $$$  $b      d$$$$$$$$b        `?$$b $$$ ?$$$P $$$  d$$$$$$$$b
+     ,d$'  $$$  `$b.    $$$$$$$$$$          $$$ $$$ `$$$' $$$  $$$$$$$$$$
+   y$$$'   $$$   `$$$y :$$P    ?$$: d$b.   ,$$P $$$  ?$P  $$$ :$$:    ?$$:
+   $$P'    $$$    `t$$ $$$'    `$$b `$$$$S$$$$' $$$  `S'  $$$ $$$'    `$$b
+   "~      """      ~" $$P      ?$$  `?$$$$$P'  $$$       $$$ $$P      ?$$
+                       ~~~      ~~~     ~~~     ~~~       ~~~ ~~~      ~~~
+
+                            Atari SAP Music Archive
+                                  Version 0.6
+
+                           Started on 4th of August 1999
+                        Last updated on 8th of August 1999
+
+                        Total number of tunes: 105 (34 new)
+
+
+ Introduction
+ ~~~~~~~~~~~~
+ This is the pre-release testing version of the first Atari XL/XE chip-music
+ collection. There is some kind of structure in the archive, anyway, it can
+ change till the full version. The whole collection outfit was inspired by
+ the HVSC collection (with some differences).
+
+ Statistics
+ ~~~~~~~~~~
+ Number of tunes:      105
+ Unsorted tunes:       37
+ Number of musicians:  8
+ Most active musician: David Whittaker   (9 tunes)
+ Biggest SAP tune:     Hobbytronic89.sap (8280 bytes)
+ Smallest SAP tune:    Submission.sap    (498 bytes)
+
+ For contributors
+ ~~~~~~~~~~~~~~~~
+ If you want to send me some tunes, they must be already converted to SAP
+ format and should include all the information needed (author, name, date,
+ number of songs). If you're unsure about any information needed, you can
+ send me the music as well, maybe we can find the info together. If you don't
+ know how to create SAP files, send me the binary file with the INIT and PLAY
+ addresses and memory location where the tune has to be loaded. See SAP.TXT
+ for SAP format description. And one more thing: we don't accept BASIC tunes,
+ neither the compiled ones.
+
+ Creators
+ ~~~~~~~~
+ Zdenek Eisenhammer (PG or Unreal)
+
+ Contact
+ ~~~~~~~
+ For any suggestions write to pg@pinknet.cz.
+ Homepage: not available yet (should be http:\\asma.xaudio.de)
Index: /tags/asma-0.6/Docs/Sap.txt
===================================================================
--- /tags/asma-0.6/Docs/Sap.txt	(revision 5)
+++ /tags/asma-0.6/Docs/Sap.txt	(revision 5)
@@ -0,0 +1,94 @@
+General information
+~~~~~~~~~~~~~~~~~~~
+SAP file divides into two parts. First part (in text format) describes
+player/music type. Second part (in binary format) contains player and music
+data formed into Atari Binary File Format. This format has two bytes header
+FF,FF. Next two bytes tell loader, where to load data, and next two bytes
+describes where the data end.
+Init data block ($02E2,$02E3) is not supported.
+
+
+Player Description format (first part of .sap file)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+This description (in text format) is loaded line per line. Each line contains
+command with parameters. Other lines which are not recognized are treated as
+comment lines. Right now only these commands are supported:
+
+   TYPE      - player type
+   PLAYER    - address of player part which will be executed in 1/50 sec
+               intervals
+   MUSIC     - address with data
+   INIT      - address of player part which will init player
+   SONGS     - number of songs
+   DEFSONG   - first song which will be played when .sap will be loaded
+
+commands PLAYER, MUSIC, INIT contain addresses in hexadecimal format:
+
+PLAYER A000
+PLAYER 1234
+MUSIC  F400
+
+commands SONGS, DEFSONG contain decimal numbers:
+
+SONGS 10
+DEFSONG 9
+
+command TYPE contains single character which describes player type. Right now
+only the following characters are supported:
+
+TYPE C
+TYPE B
+TYPE M
+
+TYPE C - player from CMC (Chaos Music Composer). In this case, also these
+         commands must appear: PLAYER, MUSIC, SONGS, and DEFSONG. Player will
+         be initialized as follows:
+
+         lda #$70
+         ldx #<MUSIC
+         ldy #>MUSIC
+         jsr PLAYER+6
+         lda #$00
+         ldx #DEFSONG
+         jsr PLAYER+6
+
+         in 1/50 intervals will be executed:
+
+         jsr PLAYER+3
+
+TYPE M - player from ???????? (this player was used by composers like Adam
+         Gilmore, David Whittaker, etc). In this case, also these commands
+         must appear: PLAYER, INIT, SONGS, and DEFSONG. Player will be
+         initialized as follows:
+
+         lda #DEFSONG
+         jsr INIT
+
+         in 1/50 intervals will be executed:
+
+         jsr PLAYER
+
+TYPE B - any player. In this case, also these commands must appear: PLAYER,
+         INIT, SONGS, and DEFSONG. Player will be initialized as follows:
+
+         lda #DEFSONG
+         jsr INIT
+
+         in 1/50 intervals will be executed:
+
+         jsr PLAYER
+
+         TYPE B is right now exactly the same like TYPE M but this
+         distinguish is for future SAP releases.
+
+
+How to create .SAP file
+~~~~~~~~~~~~~~~~~~~~~~~
+First of all we need to rip music from a game or a demo and save it in atari
+binary file. Next we can create text file with commands (described above),
+then we can make .sap file by linking thwse two files. We can do that using
+DOS command "copy", e.g.:
+
+copy /b music.txt+music.bin music.sap
+
+The file is done!
Index: /tags/asma-0.6/Docs/Update0.txt
===================================================================
--- /tags/asma-0.6/Docs/Update0.txt	(revision 5)
+++ /tags/asma-0.6/Docs/Update0.txt	(revision 5)
@@ -0,0 +1,49 @@
+ASMA Update #0 (pre-release)
+
+These rips together with the original ASMA collection will make version 0.6
+of ASMA.
+
+Beside the new rips in ASMA, the archive now uses slightly different
+organization. The "classical" atari musicians were all moved to the
+'Classics' directory. Also, some tunes from the 'Unsorted' directory were
+moved to other directories (mostly 'Demos' and 'Various').
+
+----------------------------------------------------------------------------
+Note: This is the pre-release update of ASMA, thus it will be not counted as
+      update when the first official ASMA archive will be released.
+----------------------------------------------------------------------------
+
+Classics\Gilmore_Adam\Blinkys_Scary_School.sap
+Classics\Gilmore_Adam\Jocky_Wilsons_Darts_Chal.sap
+Classics\Gilmore_Adam\Las_Vegas_Casino.sap
+Classics\Gilmore_Adam\Mountain_Bike.sap
+Classics\Gilmore_Adam\Ninja_Commando.sap
+Classics\Gilmore_Adam\Zybex.sap
+Classics\Hubbard_Rob\Extirpator.sap
+Classics\Hubbard_Rob\Jet_Set_Willy.sap
+Classics\Hubbard_Rob\International_Karate.sap
+Classics\Hubbard_Rob\Last_V8.sap
+Classics\Hubbard_Rob\Warhawk.sap
+Classics\Munns_Richard\Black_Lamp.sap
+Classics\Munns_Richard\Plastron_Ingame.sap
+Classics\Whittaker_David\180.sap
+Classics\Whittaker_David\Amaurote.sap
+Classics\Whittaker_David\BMX_Simulator.sap
+Classics\Whittaker_David\Feud.sap
+Classics\Whittaker_David\Grand_Prix_Simulator.sap
+Classics\Whittaker_David\Milk_Race.sap
+Classics\Whittaker_David\Panther.sap
+Classics\Whittaker_David\Red_Max.sap
+Classics\Whittaker_David\Storm.sap
+Games\Spy_Master.sap
+Games\Winter_Games_88_Biathlon.sap
+Games\Winter_Games_88_Bobsled.sap
+Games\Winter_Games_88_Ski_Jump.sap
+Games\Winter_Games_88_Slalom.sap
+Games\Reachout.sap
+Games\Submission.sap
+Unsorted\Cool.sap
+Unsorted\Technus.sap
+Unsorted\Think.sap
+Unsorted\Yamaha.sap
+Various\Pelc_Janusz\Lasermania.sap
