[909] | 1 | asma-anteroom\module\ |
---|
[886] | 2 | |
---|
[909] | 3 | 00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc |
---|
| 4 | A music quality doubt. |
---|
| 5 | |
---|
| 6 | |
---|
| 7 | 000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc |
---|
| 8 | I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO). |
---|
| 9 | This module (I don't know the reason, but I do wonder) is not able to be heared directly by ASAP as a regular cmc module (but CMC play it without problem). |
---|
| 10 | Beside of those, a music quality doubt is signaled. |
---|
| 11 | |
---|
| 12 | |
---|
| 13 | --- |
---|
| 14 | |
---|
[886] | 15 | asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\.. |
---|
| 16 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet). |
---|
| 17 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open. |
---|
| 18 | |
---|
| 19 | |
---|
| 20 | 00a874ac.frish_2.cmc |
---|
| 21 | sim? - unknown |
---|
| 22 | |
---|
| 23 | |
---|
| 24 | 002f1b3e.lemmings_intro2.cmc |
---|
| 25 | sim? - unknown |
---|
| 26 | |
---|
| 27 | |
---|
| 28 | 003c8b41.nhl_3.cmc |
---|
| 29 | sim? - unknown |
---|
| 30 | |
---|
| 31 | |
---|
| 32 | 004b5b53.worms.cmc |
---|
| 33 | sim? - unknown |
---|
| 34 | |
---|
| 35 | |
---|
| 36 | 006c9673.brutal_karate.cmc |
---|
| 37 | sim? - unknown |
---|
| 38 | |
---|
| 39 | |
---|
| 40 | 008fc699.info_demo_2.cmc |
---|
| 41 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap |
---|
| 42 | marok: I need some more comparisions but my first thought when I have matched them - no. |
---|
| 43 | |
---|
| 44 | |
---|
| 45 | 009f1fa5.info_demo_3.cmc |
---|
| 46 | sim? - unknown |
---|
| 47 | |
---|
| 48 | |
---|
| 49 | 0010bb1d.panther2_story.cmc |
---|
| 50 | sim? - unknown |
---|
| 51 | |
---|
| 52 | |
---|
| 53 | 0010f815.fire.cmc |
---|
| 54 | sim? - unknown |
---|
| 55 | |
---|
| 56 | |
---|
| 57 | 0010ff17.sleeper.cmc |
---|
| 58 | sim? - unknown |
---|
| 59 | |
---|
| 60 | |
---|
| 61 | 0018cd1e.fly_demo.cmc |
---|
| 62 | sim? - unknown |
---|
| 63 | |
---|
| 64 | |
---|
| 65 | 0068a173.lemmings.cmc |
---|
| 66 | sim? - unknown |
---|
| 67 | |
---|
| 68 | |
---|
| 69 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc |
---|
| 70 | sim? - unknown |
---|
| 71 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose. |
---|
| 72 | |
---|
| 73 | |
---|
| 74 | 00498c4e.pyromania_demo.cmc |
---|
| 75 | sim? - unknown |
---|
| 76 | |
---|
| 77 | |
---|
| 78 | 00100819.xfiles.cmc |
---|
| 79 | sim? - unknown |
---|
| 80 | |
---|
| 81 | |
---|
| 82 | 00102814.techtips1.cmc |
---|
| 83 | sim? - unknown |
---|
| 84 | |
---|
| 85 | |
---|
| 86 | 00108417.playboy.cmc |
---|
| 87 | sim? - unknown |
---|
| 88 | |
---|
| 89 | |
---|
| 90 | 00108716.panther2_intro.cmc |
---|
| 91 | sim? - unknown |
---|
| 92 | |
---|
| 93 | |
---|
| 94 | 00204527.birth.cmc |
---|
| 95 | sim? - unknown |
---|
| 96 | |
---|
| 97 | |
---|
| 98 | 00504454.viewer.cmc |
---|
| 99 | sim? - unknown |
---|
| 100 | |
---|
| 101 | |
---|
| 102 | 00895390.pyromania.cmc |
---|
| 103 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap |
---|
| 104 | marok: I'd see this remix in ASMA (quite different than orginal and nice). |
---|
| 105 | |
---|
| 106 | |
---|
| 107 | --- |
---|
| 108 | |
---|
[909] | 109 | \asma-anteroom\sap\.. |
---|
[886] | 110 | |
---|
[909] | 111 | [marok: the clipped sound in saps with the extension (*_TIME_SHORT-WARNING) are solved and clean now (so they are now erased).] |
---|
[886] | 112 | |
---|
[909] | 113 | |
---|
| 114 | Adalmar_*.sap |
---|
| 115 | 10 songs - all from conversion, I guess. Not sure all of them are worth to be included to the ASMA (due music quality compared to orginal and a significant size). |
---|
| 116 | |
---|
| 117 | |
---|
[886] | 118 | Arcade_Fruit_Machine.TIME_MISS.sap |
---|
| 119 | ok? |
---|
| 120 | |
---|
| 121 | |
---|
[891] | 122 | D-Bug.TIME_MISS.sap |
---|
| 123 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why) |
---|
| 124 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play) |
---|
| 125 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs) |
---|
| 126 | |
---|
| 127 | |
---|
[909] | 128 | Desert_Falcon.sap |
---|
| 129 | Question about existing subsongs. |
---|
[886] | 130 | |
---|
| 131 | |
---|
[909] | 132 | Dr_Seuss.sap |
---|
| 133 | Question about existing subsongs. |
---|
[886] | 134 | |
---|
| 135 | |
---|
[909] | 136 | Dragonriders_of_Perm.sap, *.SUBSONGS_OVER(5,7,9).sap |
---|
| 137 | Problem of subsongs not used in game at additional sap (*.SUBSONG_OVER) |
---|
[886] | 138 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only). |
---|
| 139 | |
---|
| 140 | |
---|
| 141 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap |
---|
| 142 | eventually can join specific sap but is rather questionable it is worth for. |
---|
| 143 | |
---|
| 144 | |
---|
[909] | 145 | Ducks_Ahoy.sap, Ducks_Ahoy.MUSIC_ONLY.sap |
---|
[888] | 146 | not sure which of these two choose to ASMA (short subsongs are doubtly interesting) |
---|
| 147 | |
---|
| 148 | |
---|
[895] | 149 | Fidget.SUBSONGS_INCLUDE(1).sap |
---|
| 150 | alternative version with additional subsong (can eventually replace current asma-version) |
---|
| 151 | |
---|
| 152 | |
---|
[909] | 153 | Floyd_of_the_Jungle.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap |
---|
| 154 | A waiting for decision of choise between versions. |
---|
[895] | 155 | |
---|
| 156 | |
---|
[909] | 157 | Gangway.sap |
---|
| 158 | Question about existing subsongs. |
---|
[895] | 159 | |
---|
[909] | 160 | |
---|
[903] | 161 | Ice.sap |
---|
| 162 | A music quality doubt. |
---|
[895] | 163 | |
---|
[909] | 164 | |
---|
[903] | 165 | Into_the_Eagles_Nest.sap |
---|
| 166 | A music quality doubt. |
---|
| 167 | |
---|
[909] | 168 | |
---|
[903] | 169 | Jawbreaker.sap |
---|
| 170 | Not too short nor fairly interesting? |
---|
| 171 | |
---|
[909] | 172 | |
---|
[904] | 173 | Kangaroo.sap |
---|
| 174 | Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap. |
---|
| 175 | |
---|
[909] | 176 | |
---|
| 177 | Mission_die.sap |
---|
| 178 | In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other). |
---|
| 179 | In the sap it is corrected, but I must mention not all music is taken (I miss some). |
---|
| 180 | |
---|
| 181 | |
---|
[886] | 182 | Teenage_Mutant_Ninja_Turtles.sap |
---|
| 183 | ok? |
---|
[888] | 184 | |
---|