1 | asma-anteroom\module\ |
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2 | |
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3 | 00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc |
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4 | A music quality doubt. |
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5 | |
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6 | |
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7 | 000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc |
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8 | I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO). |
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9 | This module (I don't know the reason, but I do wonder) is not able to be heared directly by ASAP as a regular cmc module (but CMC play it without problem). |
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10 | Beside of those, a music quality doubt is signaled. |
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11 | |
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12 | |
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13 | --- |
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14 | |
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15 | asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\.. |
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16 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet). |
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17 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open. |
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18 | |
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19 | |
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20 | 00a874ac.frish_2.cmc |
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21 | sim? - unknown |
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22 | |
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23 | |
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24 | 002f1b3e.lemmings_intro2.cmc |
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25 | sim? - unknown |
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26 | |
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27 | |
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28 | 003c8b41.nhl_3.cmc |
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29 | sim? - unknown |
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30 | |
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31 | |
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32 | 004b5b53.worms.cmc |
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33 | sim? - unknown |
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34 | |
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35 | |
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36 | 006c9673.brutal_karate.cmc |
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37 | sim? - unknown |
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38 | |
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39 | |
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40 | 008fc699.info_demo_2.cmc |
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41 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap |
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42 | marok: I need some more comparisions but my first thought when I have matched them - no. |
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43 | |
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44 | |
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45 | 009f1fa5.info_demo_3.cmc |
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46 | sim? - unknown |
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47 | |
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48 | |
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49 | 0010bb1d.panther2_story.cmc |
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50 | sim? - unknown |
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51 | |
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52 | |
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53 | 0010f815.fire.cmc |
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54 | sim? - unknown |
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55 | |
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56 | |
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57 | 0010ff17.sleeper.cmc |
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58 | sim? - unknown |
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59 | |
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60 | |
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61 | 0018cd1e.fly_demo.cmc |
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62 | sim? - unknown |
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63 | |
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64 | |
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65 | 0068a173.lemmings.cmc |
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66 | sim? - unknown |
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67 | |
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68 | |
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69 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc |
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70 | sim? - unknown |
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71 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose. |
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72 | |
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73 | |
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74 | 00498c4e.pyromania_demo.cmc |
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75 | sim? - unknown |
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76 | |
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77 | |
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78 | 00100819.xfiles.cmc |
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79 | sim? - unknown |
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80 | |
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81 | |
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82 | 00102814.techtips1.cmc |
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83 | sim? - unknown |
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84 | |
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85 | |
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86 | 00108417.playboy.cmc |
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87 | sim? - unknown |
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88 | |
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89 | |
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90 | 00108716.panther2_intro.cmc |
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91 | sim? - unknown |
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92 | |
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93 | |
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94 | 00204527.birth.cmc |
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95 | sim? - unknown |
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96 | |
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97 | |
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98 | 00504454.viewer.cmc |
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99 | sim? - unknown |
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100 | |
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101 | |
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102 | 00895390.pyromania.cmc |
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103 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap |
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104 | marok: I'd see this remix in ASMA (quite different than orginal and nice). |
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105 | |
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106 | |
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107 | --- |
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108 | |
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109 | \asma-anteroom\sap\.. |
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110 | |
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111 | [marok: the clipped sound in saps with the extension (*_TIME_SHORT-WARNING) are solved and clean now (so they are now erased).] |
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112 | |
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113 | |
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114 | Adalmar_*.sap |
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115 | 10 songs - all from conversion, I guess. Not sure all of them are worth to be included to the ASMA (due music quality compared to orginal and a significant size). |
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116 | |
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117 | |
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118 | Arcade_Fruit_Machine.TIME_MISS.sap |
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119 | ok? |
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120 | |
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121 | |
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122 | D-Bug.TIME_MISS.sap |
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123 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why) |
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124 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play) |
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125 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs) |
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126 | |
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127 | |
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128 | Desert_Falcon.sap |
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129 | Question about existing subsongs. |
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130 | |
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131 | |
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132 | Dr_Seuss.sap |
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133 | Question about existing subsongs. |
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134 | |
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135 | |
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136 | Dragonriders_of_Perm.sap, *.SUBSONGS_OVER(5,7,9).sap |
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137 | Problem of subsongs not used in game at additional sap (*.SUBSONG_OVER) |
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138 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only). |
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139 | |
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140 | |
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141 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap |
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142 | eventually can join specific sap but is rather questionable it is worth for. |
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143 | |
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144 | |
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145 | Ducks_Ahoy.sap, Ducks_Ahoy.MUSIC_ONLY.sap |
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146 | not sure which of these two choose to ASMA (short subsongs are doubtly interesting) |
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147 | |
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148 | |
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149 | Fidget.SUBSONGS_INCLUDE(1).sap |
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150 | alternative version with additional subsong (can eventually replace current asma-version) |
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151 | |
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152 | |
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153 | Floyd_of_the_Jungle.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap |
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154 | A waiting for decision of choise between versions. |
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155 | |
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156 | |
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157 | Gangway.sap |
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158 | Question about existing subsongs. |
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159 | |
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160 | |
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161 | Ice.sap |
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162 | A music quality doubt. |
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163 | |
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164 | |
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165 | Into_the_Eagles_Nest.sap |
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166 | A music quality doubt. |
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167 | |
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168 | |
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169 | Jawbreaker.sap |
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170 | Not too short nor fairly interesting? |
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171 | |
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172 | |
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173 | Kangaroo.sap |
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174 | Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap. |
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175 | |
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176 | |
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177 | Mission_die.sap |
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178 | In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other). |
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179 | In the sap it is corrected, but I must mention not all music is taken (I miss some). |
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180 | |
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181 | |
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182 | Teenage_Mutant_Ninja_Turtles.sap |
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183 | ok? |
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184 | |
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