source: trunk/asma-anteroom/test_n_poll.txt @ 901

Last change on this file since 901 was 895, checked in by marok, 11 years ago

"Gemstone_Warrior" game has probably more songs but I don't reach to them in playing (program loads data in-game).

File size: 3.7 KB
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2asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\..
3A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet).
4My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open.
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700a874ac.frish_2.cmc
8sim? - unknown
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11002f1b3e.lemmings_intro2.cmc
12sim? - unknown
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15003c8b41.nhl_3.cmc
16sim? - unknown
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19004b5b53.worms.cmc
20sim? - unknown
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23006c9673.brutal_karate.cmc
24sim? - unknown
25
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27008fc699.info_demo_2.cmc
28sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap
29marok: I need some more comparisions but my first thought when I have matched them - no.
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32009f1fa5.info_demo_3.cmc
33sim? - unknown
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360010bb1d.panther2_story.cmc
37sim? - unknown
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400010f815.fire.cmc
41sim? - unknown
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440010ff17.sleeper.cmc
45sim? - unknown
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480018cd1e.fly_demo.cmc
49sim? - unknown
50
51
520068a173.lemmings.cmc
53sim? - unknown
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5600100a1d.frish_1.(Ques-lastPatternCorrupted).cmc
57sim? - unknown
58marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose.
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6100498c4e.pyromania_demo.cmc
62sim? - unknown
63
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6500100819.xfiles.cmc
66sim? - unknown
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6900102814.techtips1.cmc
70sim? - unknown
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7300108417.playboy.cmc
74sim? - unknown
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7700108716.panther2_intro.cmc
78sim? - unknown
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8100204527.birth.cmc
82sim? - unknown
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8500504454.viewer.cmc
86sim? - unknown
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88
8900895390.pyromania.cmc
90sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap
91marok: I'd see this remix in ASMA (quite different than orginal and nice).
92
93
94---
95
96*\asma-anteroom\sap\..
97
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99Arcade_Fruit_Machine.TIME_MISS.sap
100ok?
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103D-Bug.TIME_MISS.sap
104it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why)
105beside subs.2&3 which are expected to sound diffrent (due $d20a in play)
106subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs)
107
108
109Desert_Falcon.TIME_MISS.sap, Desert_Falcon.TIME_SHORT-WARNING.sap
110marok: seems to me (as I hear it) there is clipped sound in all short subsongs in sap with declares TIME done (*_TIME_SHORT-WARNING).
111
112
113Dr_Seuss.TIME_MISS.sap, Dr_Seuss.TIME_SHORT-WARNING.sap
114case Desert_Falcon.*.sap
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117Dragonriders_of_Perm.TIME_MISS.sap, *.TIME_SHORT-WARNING.sap, *.TIME_MISS__SUBSONGS_OVER(5,7,9).sap, *.TIME_SHORT-WARNING__SUBSONGS_OVER(5,7,9).sap
118case Desert_Falcon.*.sap plus problem of subsongs not used in game at two additional saps (*__SUBSONG_OVER)
119marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only).
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122Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap
123eventually can join specific sap but is rather questionable it is worth for.
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126Ducks_Ahoy.TIME_SHORT-WARNING.sap, Ducks_Ahoy.MUSIC_ONLY.sap
127not sure which of these two choose to ASMA (short subsongs are doubtly interesting)
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130Fidget.SUBSONGS_INCLUDE(1).sap
131alternative version with additional subsong (can eventually replace current asma-version)
132
133
134Floyd_of_the_Jungle.MUSIC_ONLY.sap, *.TIME_MISS.sap, *.TIME_SHORT-WARNING.sap
135task of version to choose to asma (*TIME_MISS.sap not counts for it)
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138Gangway.TIME_SHORT-WARNING.sap
139ok (mean to asma with it)? or reduce subsongs? (all or which of them)
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141
142Teenage_Mutant_Ninja_Turtles.sap
143ok?
144
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