source: trunk/asma-anteroom/test_n_poll.txt @ 931

Last change on this file since 931 was 931, checked in by marok, 11 years ago

From "Beep'em All 3" (TIME - corrected).

File size: 4.7 KB
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1asma-anteroom\module\
2
300304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc
4A music quality doubt.
5
6
7000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc
8I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO).
9A music quality (a little rather) doubt.
10
11
12---
13
14asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\..
15A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet).
16My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open.
17
18
1900a874ac.frish_2.cmc
20sim? - unknown
21
22
23002f1b3e.lemmings_intro2.cmc
24sim? - unknown
25
26
27003c8b41.nhl_3.cmc
28sim? - unknown
29
30
31004b5b53.worms.cmc
32sim? - unknown
33
34
35006c9673.brutal_karate.cmc
36sim? - unknown
37
38
39008fc699.info_demo_2.cmc
40sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap
41marok: I need some more comparisions but my first thought when I have matched them - no.
42
43
44009f1fa5.info_demo_3.cmc
45sim? - unknown
46
47
480010bb1d.panther2_story.cmc
49sim? - unknown
50
51
520010f815.fire.cmc
53sim? - unknown
54
55
560010ff17.sleeper.cmc
57sim? - unknown
58
59
600018cd1e.fly_demo.cmc
61sim? - unknown
62
63
640068a173.lemmings.cmc
65sim? - unknown
66
67
6800100a1d.frish_1.(Ques-lastPatternCorrupted).cmc
69sim? - unknown
70marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose.
71
72
7300498c4e.pyromania_demo.cmc
74sim? - unknown
75
76
7700100819.xfiles.cmc
78sim? - unknown
79
80
8100102814.techtips1.cmc
82sim? - unknown
83
84
8500108417.playboy.cmc
86sim? - unknown
87
88
8900108716.panther2_intro.cmc
90sim? - unknown
91
92
9300204527.birth.cmc
94sim? - unknown
95
96
9700504454.viewer.cmc
98sim? - unknown
99
100
10100895390.pyromania.cmc
102sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap
103marok: I'd see this remix in ASMA (quite different than orginal and nice).
104
105
106---
107
108\asma-anteroom\sap\..
109
110
111Adalmar_*.sap
11210 songs - all from conversion, I guess. Not sure all of them are worth to be included to the ASMA (due music quality compared to orginal and a significant size).
113
114
115Arcade_Fruit_Machine.TIME_MISS.sap
116ok?
117
118
119Bugrunner.TIME_MISS.sap
120Very quiet sound of music.
121Play 2. or 3. subsong leads to play 1. subsong after it's end.
122
123
124D-Bug.TIME_MISS.sap
125it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why)
126beside subs.2&3 which are expected to sound diffrent (due $d20a in play)
127subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs)
128
129
130Desert_Falcon.sap
131Question about existing subsongs.
132
133
134Dr_Seuss.sap
135Question about existing subsongs.
136
137
138Dragonriders_of_Perm.sap, *.SUBSONGS_OVER(5,7,9).sap
139Problem of subsongs not used in game at additional sap (*.SUBSONG_OVER)
140marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only).
141
142
143Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap
144eventually can join specific sap but is rather questionable it is worth for.
145
146
147Ducks_Ahoy.sap, Ducks_Ahoy.MUSIC_ONLY.sap
148not sure which of these two choose to ASMA (short subsongs are doubtly interesting)
149
150
151Fidget.SUBSONGS_INCLUDE(1).sap
152alternative version with additional subsong (can eventually replace current asma-version)
153
154
155Floyd_of_the_Jungle.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap
156A waiting for decision of choise between versions.
157
158
159Gangway.sap
160Question about existing subsongs.
161
162
163Ice.sap
164A music quality doubt.
165
166
167Into_the_Eagles_Nest.sap
168A music quality doubt.
169
170
171Jawbreaker.sap
172Not too short nor fairly interesting?
173
174
175Kangaroo.sap
176Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap.
177
178
179Mission_die.sap
180In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other).
181In the sap it is corrected, but I must mention not all music is taken (I miss some).
182
183
184Teenage_Mutant_Ninja_Turtles.sap
185ok?
186
187
188--
189
190\asma-anteroom\sap\Mr_Beep\..
191
192
193All sap files here are from "Beep'em All 3". They have corrected time indications now.
194Should or not be placed in ASMA?
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